Can we focus on the issue and less on targeting players? Moderators please.
There is a huge list of conflict things you could look at, and if desired we could make a much larger topic but everything should then be acknowledged o…
I wanted to draw attention to the fact that the admin did cite an issue they were attempting to resolve (The loss of conflict on prime based on trees).
I do not want it to be taken as all negatives, as we are disappointed in th…
- Akyaevin pointed out that we often would summarize "free prime powers" but the constructs themselves ONLY say liveforest, and do not give distort free.
I do not believe this fixes any of the issues really:
- This guts the ability for conflict that hardly exists as is. Since at any one time there won't be many up, and it is usually cheaper to let them die. I would nee…
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My main concern on this is that monks are not warriors, and a direct conversion won't line up with anything. Warriors had attrition goals, there is no monk attrition kill method, they were based on trying to lock.
Majority of this topic looks like attempts at personal attacks and flaming, the opening of the thread was easily targeting someone and this thread should have been closed on that note.
The issue isn't entirely gold in system, it also stems from availability of credits outside the system. I imagine someone mentioned it earlier, but if no one is getting credits to sell on market (assuming they need gold) the price keeps going up as…
Chopping and power are the only areas of concern here. Changing statues (which is far more reaching, as it impacts villages) is something I would oppose presently. Don't make more changes than we need or we…
I talk about beam, because it is drool worthy, it's what, 4s? 2s if you have the skill + construct and 1s if you also have the arty? 6s to shop, 4s or less to poof in. in Tree Chopping in CommunesComment by MalaynAugust 2015
I think everyone seems ok with power from trees gone, put power elsewhere and remove the cutting thing.
I do disagree with statues and trees calling for help when channeling begins though. The mechanic of removing statues comes …
I misunderstood and will adjust my prior post then to reflect this.
When you have a novice and they say "Ooo I want to be able to do that" and they ask you what that takes....... I can tell them exact credits..... and then they …
As someone from was from a commune and from cities too.......
Trees generate a metric crapton of power. Far more than cities tend to generate, and can be done entirely passively. Especially with chem specs making trees guardabl…
I would appreciate if you could make overhaul fights not have timers or a syntax to remove the timer so you could self test in arenas without being kicked and having everything cured.
I assume he meant limited time because of the note on seconds and the fact you just coded the same skill twice. One is more damage for more affs, other is more damage for specific affs, but those will double dip right now.
So an immediate concern I have is the inability to reapply to a place while waiting. Currently you can apply health while waiting on regeneration, in the new systems if I have crit wounds and a mutilated leg, if I apply for the leg then apply WOUND…
So of what I have seen the two problems I see so far:
- Rising damage based on affs, when warriors will 100% outpace all curing is a terrible idea. This is just asking for stupid versions of groups (right now there are some mechanics to help wit…
So when is healing going to change "during duress" ala not being spammable during combat? An overhaul is good, an overhaul where it is just easier to not die is bad.