I am also confused by removing gold drops as a source of income. Did the admin just look at the amount of gold in the game and decided it was too much? Because, again, it's not evenly distributed by far.
Here's an idea: why not combine all of Brewmeister into Alchemy/Lorecraft, and all of Cooking with Herbs? Cooking is just looking like it's going to lose in a big way with this proposal (losing all drinks, and losing aethertrading).
I have personally lost all hope that this Overhaul is about improving player experience and more about adding menial busywork to keep players chained to the game to give an illusion of activity.
I've also uploaded the individual XML files for the aliases, scripts, and triggers, so you can check them out without having to install Mudlet itself for the .mpackage:
Don't get me wrong, Pyromeld (especially in TK) is a strong 1v1 skillset, but it's not very good in group where you ideally want group hinder and dispersal. Not all melders/bards are built the same.
Well, for one, not all melders and bards are built the same. For example, Aquamancers can strip defenses (including waterwalk/breathe). Geomancers can steal balance. Pyromancers can...blackout, which you can fully negate with a tea sip. It would mak…
AFAIK, Stardew Valley and WOW don't completely halt if resources dry up; there's always an NPC vendor somewhere that can supply your needs, albeit at a higher price. So, in essence, they do have infinite supply.
If that last bit is true (and I am inclined to think it is), then pingponging comm mobs like ewes/steers/farmers is actually detrimental to comm production.
Could we get some hard numbers regarding village commodity tithing and Commercial government? I think, if we had more data, we could form more concrete thoughts and get more substantial suggestions.
I think you are missing my point. Even if tinderboxes and armor were easier to get, I don't want to keep getting them every couple of months because there are so many items I need to get.
We don't need to keep the fighting part, it's dumb and bad for people who are just getting into the system. Could opt for Aetolia's farming plot mechanics, which I think can't be attacked?
I went into more detail with Achaea's because I'm…
Oh, and as for villages, maybe they provide a boost to relevant commodities. For example, if Gaudiguch has Southgard, then the workers of Gaudiguch players will be assisted by the Southgard miners. They will, therefore, produce more metals. Or somet…
I think we need to move away from the mob-conversion model of commodity generation (Kill/bring critter to mob to get comms). It doesn't scale well with population. For example, 10 rockeaters can hour can comfortably support maybe 10 players. But wha…
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WHY don't we have any considerable mugwumpish settlements?! All the other races have some semblance of a settled community (even loboshigaru have Tosha!). Meanwhile, the poor amphibians only have the shack in Balach or the caves…
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I disagree. Keeping people from getting participation points is denying them a win. Said another way, getting participation points can make or break a win. For the better part of the last five game years, Gaudiguch has managed …
A 2-gearbox gnomie will start outpacing whip, I've been told.
Meanwhile, a full wonderwand will always have a small edge over gnomie. However, the fact that gnomies are divided into 9 shots while wonderwand is one big shot has pros and co…
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Gaudiguch and Serenwilde managed to swing 2nd and 3rd place in orgcredits from time to time even back when their/our orgs were down on the combat scene. Books and stage productions are fantastic. So is psychodrama; there were a coupl…
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This is...not at all what was being said. In fact, people (like Maligorn, for example) are saying that the current playerbase of Glomdoring (and SL at large) should not suffer the consequences of the actions of those before them.