Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Moi

About

Username
Moi
Joined
Visits
2,114
Last Active
Roles
Member
Points
1,888

Comments

  • I have whatever disease makes you puke blood and feel exhausted all the time.
  • I mean, if you want to, you can run a game in character and then have your character declare that they're going to go to the tavern and play Heights and Heroism and then play Deadpool in that...
  • (Quote) Finished! About 10k words total according to the ingame library.

    http://forums.lusternia.com/discussion/3330/caverns-and-cloiers
  • BEASTIARY

    This section contains a listing of creatures for Madam Cavern to use as antagonists and interlopers in the party's tale of adventure. Each is fairly generic, and the MC is encouraged to expand upon each before using them. In par…
  • STRUCTURED COMBAT

    First, the MC should draw up a list of everyone on every side. The player characters are always on the same side. All characters played by Madam Cavern make up the other side(s). If there is only a single enemy (or group…
  • EQUIPMENT

    TABLE: WEAPONS AND SHIELDS
    +-----------+-----+-----+----------------------+-------+<br>|&nbsp; Weapons&nbsp; |Hands|Range|&nbsp;&nb…            
  • CONDITIONS

    Ablaze: The character is ON FIRE and takes one damage every turn until they put themselves out with water or a Difficulty 5 Water check.

    Aeon: The character loses their next turn.

    Blind: The character cann…
  • GENERAL SKILLS

    The General Skills are skills which all characters have access to. As with Class Skills, General Skills are either Basic (everyone has them) or Advanced (you may learn one at each level).

    BASIC BATTLE SKILLS
  • MIXED SKILLS
    In this chapter, the skills which are secondary for some classes and tertiary for others are covered. They include Illusions, Psionics, Stealth and Hunting.

    ILLUSIONS

    Illusions (Basic): At the end of each of y…
  • TERTIARY SKILLS
    In this chapter, the tertiary skills of Healing, Divination, Dreamweaving and Mysticism are covered.

    HEALING

    Empathy (Basic): As your action, choose any number of conditions on any one creature in melee ran…
  • SECONDARY SKILLS
    In this chapter, the secondary skills of Athletics, Acrobatics, Totems and Rituals are covered.

    ATHLETICS

    Fitness (Basic): All conditions affecting you which would normally be cured after multiple rolls (C…
  • PRIMARY SKILLS
    In this chapter, the four primary skills of Combat, Magery, Nature and Music are covered.

    COMBAT

    Assault (Basic): Spend one Harmony before attacking to apply a Flourish to your next attack. If you roll doubl…
  • CLASSES

    Each class in Caverns and Cloiers specifies three statistics (Damage, Health and Vitae) and gives a list of skills and proficiencies which all members of the class have access to. Finally, each class gets a small amount of Equipme…
  • RACES

    Each character has a race, and each race provides +1 to a single attribute and some other small mechanical bonus(es).

    Aslaran: +Wind. Cannot roll less than a 7 when using the Flee! skill.
    Dracnari: +Fir…
  • ATTRIBUTES

    There are six basic attributes in Caverns and Cloiers, corresponding to the five basic elements of Undervault philosophy, plus a single special attribute, Harmony:

    WIND is the element of swiftness and percepti…
  • HOW TO PLAY

    Playing Caverns and Cloiers requires at least two six-sided dice, writing materials and ideally three to six players. One player takes the role of Madam Cavern (or the MC for short) and will act as the storyteller and the ref…
  • (Quote) Presently, Transcendant Combat gives a +5% bonus to both stance and parry; and Transcendant Kata gives another +5% to just stances and Transcendant Knighthood gives a +5% bonus to just parry. Each of these scales with lesson investmen…
  • And in retrospect, Gloomtide. Consider the idea retracted.
  • Solution 4: Make cloaking gems hide you only from non-allies when off prime or in enemy territory and from enemies everywhere. Personal allies can see you everywhere; personal enemies can never see you; and everyone else can see you if and only if y…
  • No, that's a different quest.
  • (Quote) IMO, Fixed Crown (Leo, Aquarius Taurus, Scorpio); Mutable Crown (Sagittarius, Gemini, Virgo, Pisces) and Cardinal Crown (Aries, Libra, Capricon, Cancer.)

    Because then you get an equal number of Org-linked spheres per crown …
  • Hmm, good point. I should do something about that.
  • (Quote) You can also trigger the line that says you've reached maximum esteem to do IMBUE FIGRUINE WITH ALL ESTEEM, which is what I do for my own influencing.
  • Moi hasn't joined an order because I have a terrible time deciding which to join. I -want- to join one, but arggh, which one?
  • (Quote) My problem with it is that it's essentially a just a coding hurdle. It only hides you from people who A] don't care, or B] haven't coded something to do perform the necessary check. It's my same problem Blizzard in Aeromancy; it eithe…
  • (Quote) If you do LOOK A; LOOK B; LOOK C, etc. you'll eventually get the first letter of their name. If that's not enough to narrow it down, you can then do LOOK KA; LOOK KB; LOOK KC; etc. to get the next letter until you figure out who it is…
  • Tremula is correct, the newbie claymores are specially made to be weirdly good so that newbies don't have to think about what attack to use when first starting out.
  • &nbsp;&nbsp; [<] [ ]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nb…            
  • You can do indoor benches. It just has to be a design flagged to be indoors instead of outdoors.
  • p nehvgree
    Towering above the tallest of mortals, the nehvgree is a chimeric arachnid amalgam of untold leaves, flowers, insects, twigs, stones, rich Wyrden soil, and even animals: their bones blackened and desicated. Great mandibles of broken …