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Nelras

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Nelras
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  • (Quote) That just leads to a situation where people are discouraged from showing any opinion other than that of the person posting. "You can like me, or you can agree with me, with just the click of a button. But if you want to disagree, it i…
  • I agree with that, I just think that we should be spreading that deadliness across the entire org rather than just making the one class that already uses them use them even more effectively if they are able to end up in the right circumstances.
  • I did mean that it would be introducing timed afflictions to the plague pool, yes. I still think that increasing the number of available plague afflictions available is not the way to go about it.

    Let us look at QueensLament vs what is, a…
  • I would agree with this...
  • Yes, the problem I can see comes when you have two (or more) bards. Then it would be 96% damage with 4 affs, including the marks among . Deathmarks might not be so bad, depending on how many levels of mark are needed to count as a plague aff. Demonm…
  • I liked having disagree as a quick poll of what people think about a post without having to read several pages down. Also, sometimes people don't have anything to contribute beyond "I don't agree with this," particularly if it comes to ideas that co…
  • I am not sure about treating marks as plagues, I think it would lead to too much damage too easily if there are multiple bards doing large amounts of damage from them unless you made them practically useless in 1v1.
    Do you have a preference as …
  • @Lycidas What do you think about the current list of plague affs? Should they be kept as they are or would there be room for removing epilepsy to add another dust…
  • That's a good call on epilepsy there, @Dys. I was going to point out that there are two skills in Geomancy which should, thematically, be causing plague affs - Poison…
  • Ok, that does alleviate that concern somewhat Saran. It does however raise the issue of what happens if Seren decides to take part in some combat one day and finds that they only have classes that are primarily rage(or ire) generators and none of th…
  • My concern around that system is that it is built around everyone building a debuf, the ire, for one person to convert it to rage.
    That would then undo an amount of the work that has been done against the target and all the enemy would need to …
  • I think you have a horribly outdated version of the Symphonium there. I don't have the correct details to hand, but I am fairly sure that we don't do aeon and the sleep and lust went a while ago now. On the other hand, we do add some timewarp, so th…
  • I am just working based on what @Saran has posted here and what has been discussed before.
  • Just borrowing some ideas from the discussion of timewarp in the aeonics rework thread for a moment here.
    Would it be necessary to have two sides to accomplish this effect?

    Consider a target who has really annoyed the forest and has …
  • Yes, the idea was that it would be a mag skill (or skills) that makes it work. Don't worry, I don't think that we should be making mag lose its identity any more than other classes having bleed makes glom lose theirs.
  • Just looking to explore plague affs a little bit here; these ideas may be terrible and/or completely unbalanced. This is mostly based on flavour and attempts to make the mechanics match.

    First off, why are they called plague affs? I know …
  • @Saran The idea around HS and converting allergies to a stacking aff is interesting, however I would be somewhat worried about basing an org's synergy too heavily a…
  • At the time, it was a mixture of in and out of org. I don't get poked all that often now, at the time it could be quite frequent depending on when I was logged in. For what it is worth, I do think that increasing player visibility is in general a go…
  • Am I the only person who got a cloaking gem specifically because it hides that I am online? Now, before people jump on me for not helping people or making the game seem dead, let me explain.

    First of all, I don't always have the gem activ…
  • Thank you to everyone involved in making the Gala as good as it was.
  • Is there any plan for the research projects to run out in any way, or will it be a case of get 5(or however many to get to level 5) anomalies and then everything goes to archpower as long as the upkeep is paid?

    I will leave someone better…
  • Thank you @Czixi for the RP. It really makes the city feel more alive, stumbling onto things like that unexpectedly when no one is around.
  • The new quest looks great so far.

    I have just found one small bug that likely won't affect any actual new players.
    In Gloriana, when trying to save the colt trapped in a bubble, it is possible to kill the ha…
  • Rave for @Isune & @Czixi for a great guild event and all the work that went…
  • For me, it is less about "moar stuff," and more about there being people to do stuff with. As someone with a less favourable timezone, I often wake up and find myself to be the only person online in my org and one of only a few online at all. I…
  • GMT except in the summer.
  • Thank you for posting this, @Xiran.
    I was planning to make something similar but now I don't have to.
  • (Quote) I like quite a few of your ideas. 

    I agree that combat can be a part of RP, although I know that some people also avoid combat as a part of their RP. Given that we are specifically talking about combat, I think it is safe t…
  • (Quote)  Yes, Glomdoring likes conflict. By making defending more engaging, there would be more conflict. At the moment, the 'default' response is to sit around until they go away. Would the people who want more conflict not like it if people…
  • (Quote) I think the issue here is not that people don't see it as being ok that they sometimes can't win. Instead, it is that there is currently no way for the defender to win. If there was a way to win other than, 'Oh, they got bored,' then …