Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Pureza

About

Username
Pureza
Joined
Visits
48
Last Active
Roles
Member
Points
10

Comments

  • Why not rent artifacts out for x gold/hour, prices varying based on the artifact. Obviously some would have to be excluded; anything that is consumed on use or "permanently" alters the character's race, stats, whatever. Limit the number available fo…
  • There are places where different damage types are better than divinus. The reason it is the most popular because lots of things have a fair amount of weakness to it. Even if something isn't weak to it, it's probably neutral. You can use your normal …
  • It appears to be a design goal that most classes should bash pretty evenly. Will it ever be 100% perfectly even? No. Not unless we get rid of mob shielding or razing, set everyone's attacks to do the same type of damage, and give everyone the perfec…
  • I don't think the idea of an archetype having a unique thematic system associated with it is inherently bad or wrong. That being said, I don't think this is coming out this weekend or anything, and if time is going to be put into coding so that all …
  • Because armor will no longer affect wounding, the extra 2% of damage resistance that trans forging is going to give sort of lackluster... and one knot. The main reason I would take forging, under this proposal, would be because I'd love to have the …
  • I agree that all damage types would be super awesome, just not that you should need the mallet to do it because all bashing weapons will want it and probably 1/3 of pvp forgings as well. Making the effects for free, and being able to re-do them outs…
  • I didn't mean to imply that I thought the virulent effect had great value, simply that out of the options available it might be used by blademasters because all the alternatives are even less useful.

    Also, with warriors being overhauled, …
  • My thoughts on the proposed forging mallet so far:

    Because of the overall design goal of some of the knight specs, the Mallet of Forging changes from a convenience/gold saving artifact to a must have, at least to forge for certain specs. …
  • Neither trip nor carefully work either, failing with the same message.
  • Nope, can't do it.

    Though you detect the tell-tale signs of a trap, so cleverly laid is it that you are unable to locate its mechanism in order to disarm it.

    Doesn't consume balance or anything, at least.
  • Yep, you're right! I don't know why your name was the one that popped into my head.