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Quenoi

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Quenoi
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  • another thought on recklessness - should there be another way to cure it than having 0 afflictions?
    I know of many people who use certain afflictions as defenses, as such it would require more commitment than just curing unwanted afflictions to…
  • A few comments:

    Is it intentional that both Auric and Phlegmatic cures aeon?

    Projection, does it require active auras being radiated to project?
    If healers will not be immune to aura warping will the effect…
  • I would happily test such a system having begun playing with the vanilla client.
    I actually have up to 4 machines/locations i could play from, so having a good web client would drastically simplify life...
  • Actually I found a few bugs in your usage of arguments - it is only valid for single digit integers.

    Here are my updated functions for random numbers with an example that works for any number of digits in min and max with a little default…
  • Your examples work perfectly and can be adapted for everything I wanted to do - tagged this post for the admins with a request they use your examples to improve the help documentation!
  • Big thankyou Angharen , this is exactly what I wanted - some example code for functions that showed how it worked.

    FWIW here is the maths to return a random number …
  • (Quote)
    this is more than mindsets, I want to use random numbers to generate random reactions for several things.
    examples:
    Random RP action from a set of similar emotes
    Random mindset for debates
    Random direction ch…
  • Thanks for the responses, I'll read that tutorial and look at the other suggestions.
    Worst case I can write perfect code, copy past it as needed and pray to never make a change ever......  in How do you use functions in Nexus? Comment by Quenoi August 2016
  • Interesting point on the loops - is it much better to use the nexus action steps to chain together a loop than to just have single-action-do-it-all-in-JS aliases?
  • Here are the exact details of what I did - and what I would like to achieve:

    I have the main package of reflexes with generic utility reflexes and then separate packages of reflexes for influence, hunting, there will eventually be one for…