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Saesh

About

Username
Saesh
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509
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Gods
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480

Comments

  • The coders have a better line of sight to issues when you BUG them. 
  • Well, I didn't mean it to be! At one point spring traps didn't respect resistance, so that was my bad for not recognizing that it had been changed.
  • What Ieptix means is that my suggestion was so amazing that it already existed.
  • (Quote) You are not alone! Reworking entire skills is not an easy thing to come up with from scratch. I, personally, am paranoid that my "awesome" ideas are only awesome to me, which is why I try to leave the redesigns to the envoys (Silvanus is a…
  • I left void (the skill, not the affliction) there so that weavers would have the opportunity to envoy it as they saw fit. I didn't have any ideas off the top of my head so the immediate and simplest solution was swap in an affliction which, admit…

  • (Quote)


    I think racehats have solved the bulk of the "statpack" concerns, as well as cameos for those that wish to shell out the credits. Ultimately, it boils down to race/guild/etc identities that contribute to Lusternia's strong lore id…

  • No telling what will happen during the racial overhaul!
  • As of now, yes. There's a racial revamp portion of the overhaul that Estarra has some plans for but those haven't been fleshed out yet and I don't know if stat weighting is part of it or not. Ultimately, I don't think stats are as big of a balance i…
  • (Quote) As it stands, it's still not on the table. I will bring it up but it is certainly guild specific. Druids, cacophony, warriors, monks, each with varying degrees of impact ranging from negligible (druids) to significant (monks). 
  • (Quote) Good question! I don't know as I hadn't thought about that. I want to say it will function within the boundaries of the proposed system, maxing out at 4 just like everything else. So tipsy is tier 1, smashed or whatever it's called is tier…
  • The purpose of the overhaul has never been to rebalance perceived issues on the guild level. There is an appropriate avenue for those types of concerns. I'm open to ideas and changes through the envoys, but it needs to go through the envoys so guild…
  • Isn't it already that way? I don't understand the problem. 
  • @Enyalida: No, but we got the OK to normalize all armor so splendors will eventually function in the same way plate currently does (at the request of one of the …
  • (Quote) Armor is armor. As far as I know, there are not plans to integrate it into the buff system. 
  • That hasn't been decided (or if there will even be a damage resistance artifact) yet. Artifacts are ultimately the decision of Estarra.

    My perspective is that it will either need to be a mirror image of the damage+ artifact and/…
  • If I must!

    My proposed solution was a 7 tier system that will look something like this:

    Tier 1: 3%
    Tier 2: 6%
    Tier 3: 9%
    Tier 4: 12%

    Tier 5: 15%…
  • My only comment is that "upheaval" might be a strong term. The original overhaul was certainly a huge change, but once we adjusted our plans, it's much less dramatic. Some tactics will change of course, but the affliction system is being simplified.…
  • edit: (Not so much about the issue of Transgender sepcifically, but some of the confusion mentioned in the first post regarding adherance to the gender binary)

    My perspective is that most gender identity confusion, like so…
  • (Quote) My opinion is that you have bigger fish to fry with the overhaul changes that are not fugue related. 

  • Well that's certainly not the case! If aeros can make a case for an insta-kill (which shouldn't be too hard considering they do currently have one) that is balanced, I'm all for it. You can also get creative with it and maybe even use these skills t…

  • (Quote) The reality is we don't, and in most normal situations you don't either, attempt to balance across archetypes skill for skill. Archetypes generally follow the same structure when the skillsets are released, but this is not a ru…
  • (Quote) Ego regeneration when it comes to skills is not allowed. I misspoke with that particular sentence. As was explained, ego regeneration is not allowed unless it falls under one of the "allowed" categories. 

    Pr…
  • (Quote)
    You asked about the rules, and as promised, I gave you a direct answer about the rules. Tinkering is allowed. Music boxes are in tinkering. Feel free to crank away. This is not dumb. This is not vague. This is a genuine ans…
  • You two have outnerded the gods. Congratulations. 
  • (Quote) "Tinkering is allowed," is about as clear as I can make it. You can crank a box without declaring, it does not require a target. I'd have to check to see if the reduction in regen affects without declare as I don't know of the t…
  • No aggressive actions. I guess we should add that to the rules. 

    If you have to declare to do it, you shouldn't do it. 
  • Whoops, edited!
  • (Quote) There is no list of every skill allowed and disallowed, as that would be redundant work one of us would have to do. That's what the rules are for! Tinkering is allowed. (+ Tradeskill items (including enchantment, tinkering, etc)…
  • Inevitably, but ego regen has been eliminated across the board for this competition for reasons noted. That is why the hell you can't Penumbra. 

    I believe that argument has already occurred in previous years, actually.
  • (Quote) I believe I covered the need/desire to not have every competition turn into a buff contest which is why there are limitations on ego regen. Again, it's a somewhat fine line to walk to find the balance between forcing everyone to…