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Saran

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Saran
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  • So it's out there, this seems like we're potentially just ending up with the same issue. If being in the same room as your avatar means your death kills the node then wouldn't the primary, and even the second, melder just hang out away from the figh…
    in Melder Revamp Comment by Saran May 2019
  • (Quote) For some context, I think it goes back to when the northern alliance was still a thing and maybe on top?

    I believe around then melds breaking on death and effects only hitting adjacent rather than demesne-wide were implemen…
    in Melder Revamp Comment by Saran May 2019
  • (Quote) You've eliminated a potential use case (two melders melding around each other for greater coverage) for something that reads as complex. The issue as far as locking others out seems to really be melds themselves, modulating the effect…
    in Melder Revamp Comment by Saran May 2019
  • Also, this seems to be increasingly complex in an attempt to both maintain the source of the problem (melds) and solve the problem (secondary melders aren't useful)
    in Melder Revamp Comment by Saran May 2019
  • (Quote) Bolded seems to imply you can place them literally anywhere
    in Melder Revamp Comment by Saran May 2019
  • (Quote) The other questions are then seemingly relevant considerations, "get really out of hand" is vague if it's stacking buffs it seems far simpler to just put a cap on it.

    Also, I feel that the more relevant issue is that multiple mel…
    in Melder Revamp Comment by Saran May 2019
  • (Quote) Leads to questions around secondary melders interactions with the node they join at.

    Do secondaries just join and that it as far as that node goes or is their connection tied into that particular node?

    If it's t…
    in Melder Revamp Comment by Saran May 2019
    1. What happens where an arti'd primary melder dies and the secondary doesn't have the melding artifacts?
    2. Will there be a "promote" option to force a secondary melder to the front of the line?
    3. Is Avatar strength static or…
    in Melder Revamp Comment by Saran May 2019
  • Seems like the first discussion may need to be what melders are going to be like moving forward. Cause, well having your primary be pretty useless if your team already has a melder is pretty lame.

    (Quote) In the post there's a ment…
    in Mage Revamp Comment by Saran May 2019
  • More directly on topic, it might be worthwhile to allow people to limit the connections their nodes form.

    Such as if you could limit the radius for a node so it doesn't make certain connections for example, or specifying which nodes somet…
    in Mage Revamp Comment by Saran May 2019
  • (Quote) Alright.

    To flag it though, I think there's a potential discussion about the relationship between melders and
    woodchems depending on the value of a second melder once you get a bit further along. The less valuable a …
    in Mage Revamp Comment by Saran May 2019
  • (Quote) I expect the fact that not everyone returns is an explanation for why we don't just march everyone through once they're old enough.

    The portal of fate also breaks a lot of the rules so what happens to those who fail probably is …
  • I guess for some clarity, what's the actual scope of the revamp?

    "Mage revamp" to me implies looking at the whole of the Mage and Druid archetypes. Melders, Woodchems, as well as their secondaries and tertiaries.

    Like, Woodchem…
    in Mage Revamp Comment by Saran May 2019
  • (Quote) Potential effects can give context to the strong vs weak effect aspect of the core design? Particularly because it's the option that's not the same as what we have now.

    Maybe something like
    Weak: Procs to move people t…
    in Mage Revamp Comment by Saran May 2019
  • (Quote) Linking only affects the Woodchems radius, power is enhanced if you're in a linked meld. The reason Woodchems keep coming to mind for me is that it's the "Mage revamp" not "Melding revamp" it's unclear how far it's going to go.
    in Mage Revamp Comment by Saran May 2019
  • (Quote) Anything really.

    I heard one rumour ages ago that another melder of the same type could contribute a single node to the network, for example, possibly with the ability to transfer control or some other benefit. This could …
    in Mage Revamp Comment by Saran May 2019
  • What about multiple melders on the same team?
    in Mage Revamp Comment by Saran May 2019
  • (Quote) The yellow one is also a node, differentiated only because it's potentially "unbreakable".

    The four green nodes are all more than five rooms away from each other so are all drawing one line back to the yellow node. The bott…
    in Mage Revamp Comment by Saran May 2019
  • Would terraining actually be a thing any more? Or would the leylines/nodes just set the terrain of the relevant rooms to the appropriate type?

    What happens in the following meld? Is the moonhart unbreakable until three of the green nodes …
    in Mage Revamp Comment by Saran May 2019
  • (Quote) I'd say that combat/skills balance should be started with the melder overhaul.

    They're a known upcoming factor and the territory control mechanics can have significant impacts across the board for conflict objectives. You …
  • (Quote) It's referred to a couple of times throughout the file, you can also purchase an upgrade to leave them somewhere in the basin with a link back to your manse shop.

    I think we got them after beasts came out to replace the nic…
  • (Quote) That’s what dwellers are, they can just reset to your inventory so the manse part of their name isn’t really accurate.
  • Again examples, pretty clearly so.

    It really comes down the fact that there’s already a decent collection of beasts available, being able to pull them out in an “rp-only mode” is something people may pay for and it’s a thing that seems pr…
  • (Quote) For that, I’d want the active beast to get an alias like “Saran-beast” or make it a function of packs that the lead just leaps in the way to protect the rest of the pack.

    Switching during combat regarding targeting should b…
  • To be clear it wouldn't be multiple active beasts, it'd be more similar to summoning a dweller version of stabled beasts.

    Only the "active" beasts powers would actually be available, no stacking powers across multiple beasts, no ha…
  • (Quote) I imagine you’d be paying for slots in your “pack” or “menagerie” as one limiter. 
    Could do something like... buy a bauble of the pack for for x credits, break it to unlock the system with like... 2-3 slots. Then you can buy some…
  • (Quote) I feel like 3, 6, 7, 9, and 10 shouldn't be a promo thing

    3 should just be a thing you can do or a bookbinder thing that shows the designs of the person it's crafted for.
    6 seems like it should just be the way pathing…
  • (Quote) You'd probably more make it like... either the ToT creates a refuge outside the basin that's linked to it or create the effect described without leaving it's bubble
  • (Quote)
    If you go "Faethorn" then you just step things upward and the commune worships Maeve as the Allfae, the Spirit of Spirits.

    Through Her the commune can continue to access the blessings of Crow, Moon, Night, and Stag. T…
  • (Quote) Oh honey...

    If you think Fae world domination isn't more Seren than "Balance" you need to hit the books, you're literally describing the Serenwilde endgame.



    Maybe sub in Yudhe here as the balance…