So it's out there, this seems like we're potentially just ending up with the same issue. If being in the same room as your avatar means your death kills the node then wouldn't the primary, and even the second, melder just hang out away from the figh…
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You've eliminated a potential use case (two melders melding around each other for greater coverage) for something that reads as complex. The issue as far as locking others out seems to really be melds themselves, modulating the effect…
Also, this seems to be increasingly complex in an attempt to both maintain the source of the problem (melds) and solve the problem (secondary melders aren't useful)
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The other questions are then seemingly relevant considerations, "get really out of hand" is vague if it's stacking buffs it seems far simpler to just put a cap on it.
Also, I feel that the more relevant issue is that multiple mel…
Seems like the first discussion may need to be what melders are going to be like moving forward. Cause, well having your primary be pretty useless if your team already has a melder is pretty lame.
To flag it though, I think there's a potential discussion about the relationship between melders and woodchems depending on the value of a second melder once you get a bit further along. The less valuable a …
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Potential effects can give context to the strong vs weak effect aspect of the core design? Particularly because it's the option that's not the same as what we have now.
Maybe something like Weak: Procs to move people t…
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Linking only affects the Woodchems radius, power is enhanced if you're in a linked meld. The reason Woodchems keep coming to mind for me is that it's the "Mage revamp" not "Melding revamp" it's unclear how far it's going to go.
I heard one rumour ages ago that another melder of the same type could contribute a single node to the network, for example, possibly with the ability to transfer control or some other benefit. This could …
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It's referred to a couple of times throughout the file, you can also purchase an upgrade to leave them somewhere in the basin with a link back to your manse shop.
I think we got them after beasts came out to replace the nic…
It really comes down the fact that there’s already a decent collection of beasts available, being able to pull them out in an “rp-only mode” is something people may pay for and it’s a thing that seems pr…
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For that, I’d want the active beast to get an alias like “Saran-beast” or make it a function of packs that the lead just leaps in the way to protect the rest of the pack.
Switching during combat regarding targeting should b…
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I imagine you’d be paying for slots in your “pack” or “menagerie” as one limiter. Could do something like... buy a bauble of the pack for for x credits, break it to unlock the system with like... 2-3 slots. Then you can buy some…
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I feel like 3, 6, 7, 9, and 10 shouldn't be a promo thing
3 should just be a thing you can do or a bookbinder thing that shows the designs of the person it's crafted for. 6 seems like it should just be the way pathing…
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You'd probably more make it like... either the ToT creates a refuge outside the basin that's linked to it or create the effect described without leaving it's bubble