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Saran

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Saran
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  • (Quote) Except that, you kinda do have information. Druidry has been an example of a shared skill since Glomdoring was launched.

    One that, again, was such a pain to deal with that one of the first questions when this came up was l…
  • (Quote) If mirroring is the goal and the classes work effectively the same with slight thematic variation then secondaries and tertiaries are part of the equation.

    Plus should melder primaries be kept mirrored moving forward then …
  • @Orael those negatives we've already seen in the current Druidry. 

    From what I was aware of those issues have been such a pain that it was decided to spl…
  • (Quote) 2. You understand that the comparison remains valid in structured PVP for ff14 rather than PVE which you seem to have read it as, right? And much closer than your comparisons of Lusternia to soccer and differing net sizes.

  • (Quote) 1. Again, it's a selling point of the game that it offers unique and immersive choices for characters. The logical end of your argument seems to be that all archetypes should ultimately become generic skinned versions of each other wh…
  • (Quote) I'd say the lack of real structure is a bigger reason that I'd say Lusternia isn't really a competitive game, rather than lacking full ability availability.

    In the examples you provide, one side can't just bring double the …
  • Are the druid affs meant to not have a cure?

    Also, looking over HS just for a themeing tweak example. Could use pathtwist (as theme) instead of briars for the "keep people in" slot, you could swap six of the meld effect names/themes to th…
  • (Quote) 1. Just doesn't have a name, it's the ally buff / enemy debuff slot (Sparkleberry buff/malus)

    3. Totem just looks like an error, it's the only ability in that slot that doesn't just do "main damage type + aff"
  • Some of the missiles list chills rather than the aff for their spec.

    More theme'ing but I don't like allergies as a name/skin, it just goes back to one of the early convos about wanting it to feel more deeply Seren. Probably the same with…
  • (Quote) From what I was aware of there's also issue that even with a shop the ROI is so low that it's still not really worth it, because you're still competing with people that can craft more efficiently thanks to artifacts and self-sufficien…
  • (Quote) For aethercraft, depending on your org, you shouldn't need a ship cause you'll want a group to go with you and most/all orgs have some available which are also generally upgraded already.

    Influence, you ultimately get 3 "at…
  • (Quote) This really. Dying and losing just don't feel great, it's also particularly true for me in Lusternia for some reason.
  • (Quote) Just for the bolded.
    AFAFIK the overhaul is still meant to split Druidry so that HS and BT have their own unique specs rather than sharing. Which, ideally, also means stuff like this also wouldn't really be shared.

    S…
    in Melder Revamp Comment by Saran June 2019
  • (Quote) The Glom account continually positions it as Serenwilde attacking Glom and then Glom responding. I.E Glomdoring was attacked and they were just responding.

    Where the Seren account shows that it was ultimately just a normal …
  • (Quote) *shrug* you can just swap the "you" to "them" then for Choros and I'm not actually arguing against Niloc just outlining their list of events in bullet points. 

    Per your usual tactics, your list of events skips the context t…
  • (Quote) You seem to think that makes Glomdoring look good when it makes Glom look worse lol.

    Seren tapped a Glom shrine a little.
    Glom raided a godrealm and etherseren killing everything inside.
    Glom then started dusting …
  • (Quote)
    A kick-and-run raid of the other sides territory to distract them from an active pvp objective is a not uncommon tactic, one that Glomdoring has certainly made use of regularly in the past.

    False memory'ing that aspe…
  • (Quote) This comment is followed by two paragraphs talking about the library and how that could be reworked.
  • Bardics and the library are similar but not 100% the same thing. You can see it most clearly because of the number of players who want bardics back even though the library still exists.

    If you're just looking at them as a writing exercise…
  • (Quote) It really just seems much simpler to just say bardics aren't IC but the player is allowed to submit their entries via the library system afterwards if they want to.
  • It's been mentioned before that it's something mechanical with the new website, which doesn't make that much sense.

    Looking over the stuff running on the website (chrome plugins are really diverse), I'm not super sure what would make bard…
  • The avatar disappearing is a "reward" for the melder actually going into the room where the fight is happening.

    The thing that keeps coming to mind is that these changes seem to be aligning the archetype more to being a "tank". (i.e they …
    in Melder Revamp Comment by Saran June 2019
  • Seems like this could be an opportunity to add some general info on what is the objective of x combination of skills and how does it achieve that to help files for melders at least.

    Like...
    General info: this is your kill objective
    in Melder Revamp Comment by Saran May 2019
  • Sure, for some of the buffs the buffs are an incentive, but the list is pretty long and a lot just doesn't really apply to lusternia. Also some of the noted benefits are a bit out of date.

    The Lusternia issue, afaik, is not getting people…
  • Alternatively, if Guild A falters then other members of their org are incentivised to help them out if there's a real loss for them.

    There's also a difference between rewarding/incentivising guild membership and increasing their importanc…
  • Seems counter to the intention of research increasing the importance of guilds themselves. (Not saying whether or not the current set up achieves that either)

    I guess the question for me is why would guilds manage their projects with this…
  • (Quote) That's already true though, a melder in the room brings whatever is left in their primary plus their secondary and tert but that doesn't outweigh the risk of being in the room. 

    The second part is an assumption, killing the…
    in Melder Revamp Comment by Saran May 2019
  • Risks should be matched with rewards, as is already demonstrated the reward of having one extra person doesn't outweigh the risk of losing the meld. Really looks as though rather than looking at positive reasons for why players should play a certain…
    in Melder Revamp Comment by Saran May 2019
  • (Quote) The only motivation I'm seeing mentioned right now is that they get to become the primary target for whatever group is in there, then when they get focused to death they also lose that node. And if the later "fix" implemented they have to b…
    in Melder Revamp Comment by Saran May 2019
  • (Quote) Sounds like the biggest issue for groups is that people don't want to play melders, so yeah you're going to have issues.

    Also this reasoning is why melders had the repeated nerfs such as dropping on death and effects only …
    in Melder Revamp Comment by Saran May 2019