Yeah, @Estarra it's been mentioned elsewhere that what you're talking about now is pretty contradictory to what Jeremy and Matt (afaik) were saying about the F2P …
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How people use a system is less relevant than the mechanisms of the system itself for what Kalnid seems to be talking about, if the system is aligned with kompu gacha then that's a mechanism which is apparently illegal in Japan at lea…
I thought box gacha is differentiated because of this guaranteed chance different rarities not the compilation mechanic? (cause you can estimate if you buy x boxes you should get the thing you're looking for)
Is there a point if it's not going to change much?
For me, the place I really feel low pop is like guilds being difficult to progress in and not being fleshed out cause it can be like one or two people working away at stuff. There's also …
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I'd just pull the data as far back as you can tbh. But pop still isn't the greatest metric because it's just data not information. You'd want to be able to see which orgs attract more first timers, map out when dips in activity h…
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I mean, the alternative is... quick people, just log in to make your org look more active than it is and make sure to shut down all your alts anywhere else for the next little while.
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Yeah, it was mentioned recently that Serenwilde might actually have a relatively large population it's just that currently the forest has issues with combatants (training/retention) which means the visible conflict objectives make it …
From what I've been told, assuming that then-former org mates would help those who have been denied entry to their new org could be a stretch. This sort of discussion has also lead to some people doing an informal census and the population diff…
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Nah, a toggle actually works against this sort of mechanism, economic systems like this work because people generate stuff they don't need and then sell them to other players or back to the game for gold.
Also, when talking about economic systems within games just to make sure people are on the same page, nothing is free unless you go up and press a button to dispense more.
Bashing is an economic activity where you convert time into exp, y…
Other games have some things that address this to a degree because all of the comms have a minimum cost. Some even have mechanisms where if you try to sell something for the same or lower than the money you'd get it for in shop they will at le…
So the alliances thing is basically just guild covenants++?
Covenants didn’t really work imo, they were a popular idea because people didn’t want to lose their guild but in the long run didn’t turn things around enough.
It's relatively trivial to get to the point where you effectively have permanent enchants through a combination of permanent items and curios with regulators. Rune a cube and you really only need to get …
Issue: Shops aren't great, they're overly abundant on the one hand and will never pay for themselves because the market is crazy. Undercutting is to a point that people are selling things for a loss.
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I mean, aside from being a great example of not even surface understanding of the org you're talking about, why would the resultant org need Hallifax? You've basically merged together with two orgs where one of them definitely t…
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You're being super generic about what you're talking about to the point that it's impossible for others to meaningfully engage with whatever you're actually suggesting.
For example, if you're saying all 7 archetypes per sid…
Also, it's been repeatedly pointed out but meaningful fixes to the economy could open the door to a plethora of new promo items and regular artefacts that interact with the systems you'd put in place.
So arguably 1v1 is worse that 2v2 for some of the aforementioned reasons, but also because you need to look beyond the numbers and at what that would actually mean.
Cities v Forests? Cool, so the light and the taint are going to cohabit?<…