(Quote)
The default for the majority of things that require comms in this game is to have a specific layout, designs are an exception to this but when you go beyond that it's pretty rare.
(Quote)
If it's that concerning to have sulfur alone (even with guaranteed fails coming) then that logically indicates the sulfur stocks will likely get drained before hitting the salt stocks that are already suffering. It might ease th…
(Quote)
Just because that's how things currently are doesn't mean they can't be changed, how things are has been pretty regularly been shown to not be good. Given gems are the ultimate source of salt, it could easily be added to the villages …
(Quote)
Based on your comment here you expected that people would make assumptions based on the limited information you provided and are now complaining that assumptions are being made.
(Quote)
Transumation is ultimately just generation via a different method, one which consumes other resources. Looking at ideal behavioural outcomes (i.e. a big focus of game design) transmutation promotes self-sufficiency where a quest can b…
(Quote)
To be clear, what you're suggesting here is a band-aid solution to fix an issue (sulfur oversupply) being exacerbated by another band-aid solution (the timequake power)?
If you're suggesting any two comms into any one comm …
(Quote)
Personally, I'd kinda love it if Serenguard just got a Moonhart skill, I know the design is how it is but their own spec would give some more flexibility and we could let them work with both of the great spirits as well as the other f…
Just so it's not missed, last I heard, Woodchem are not part of the melder overhaul so Wildewood should also be included in this sort of thing. (Whenever I've tried to find out what their combat focus actually is no one seems to know)
For me I'm hesitant on a level relating more to other issues we've had with maintaining a separate identity from Glomdoring. Like, yeah it's been shown to be a workable path for synergy no doubting that but just doesn't sit quite right? …
By your logic we can go back to beauty and the extra trade power.
The other side of your argument is the question of why an org should invest in harmony to get four useful things and one potentially useless thing, when they could get five…
It stacks to 5 or 10, Retribution does typical damage for a mob attack, but is a guaranteed crit with a severity based on the number of stacks (the initial def would count as 0)
10p, gives you a defence that gives a chance to dodge hits from mobs that aren't loyal to players or player orgs. Every time you dodge it builds up a bit (not increasing the dodge chance) o…
(Quote)
The vented frustrations seem pretty much in line with the stated reasons for leaving which in turn seem rather clearly in line with recent complaints.
It's tiring to see people trying to silence the complaints in a thread that is…
as far as the current beauty 5 goes, eh, if we're not going to fix trading then it's fine. It provides earlier entry into having multiple trades, which in turn incentivises people to invest in a second trade, which would likely result in more people…
@Estarra can you confirm? Nature 5 summoning an entity for everyone in the org is pretty out of line as opposed to, in line with the others, having it be a …
(Quote)
Huh? The level 5 powers all read as if they draw on personal archpower to activate the effect. Nature 5 would require an individual paying 10 to summon the entity.
It logically follows then that the people linking woul…
(Quote)
An additional ego attack achieves the same effect as reducing by 50% as I understand the mechanics, if you include the village influence part it also means newbies can help there too.