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Saran

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Saran
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  • (Quote) Yeah, the demand to watch is just so disproportionate in terms of time/resource investment it's entirely unreasonable. It's why I suggest a middle road like investigations.
  • Nature's current power patches a hole that would be best patched elsewhere if it's necessary. There's also something appropriate about communes having the ability to reverse strip harvesting while cities can't.
    Further, if the nature capstone i…
  • (Quote) Alternative benefits of a meld, you can leave it up somewhere and teleport back to it as part of your influencing/bashing cycle if you're fast enough. Demesne watch can also be important if you're liable to get jumped while doing so.
  • (Quote) And as a reality check when I log in and check everyone's classes, there aren't any melders. I mean if there's more than one or two people on it's honestly surprising.

    For melders it also means not being able to use your me…
  • (Quote) Yes, it has been well noted that you are demanding that people who actually want to uphold RP must invest 24 hours a day into the quest you only spend maybe an hour on.
  • (Quote) I mean, who ever designed it developed something that's offensive to both forests, who are generally expected to be on opposing sides of alliances and so would logically always do their best to ban the quest being performed. Afaik, so…
  • It's also pretty doubtful that people would particularly care about investigating who did the nature reserve quest recently.

    But it's also one mechanism that would let Serenwilde, if they wanted, investigate who's recently done quests li…
  • I mean, this came up in relation to the Eaf quest which is massively contentious for the forests (especially serenwilde given, you know the whole nature wars thing) and only has the counter of "steal the quest items".

    A org focused soluti…
  • (Quote)
    • Power 4: Ability to convert up to 10 archpower per month to enchantment charges (1 archpower=10 charges), must specify enchanted item, cannot go over max charges of that item

    Though, it's kinda useless if "encha…
  • (Quote)
    If it's an accessible option more people will pursue it, that's just how things go. Also, those two specs don't really help matters given with the right set up you only need a spellcrafter once, which is assisted by the beauty p…
  • (Quote) It's mostly the scope of what your suggestion brings.
    Anyone, who has enough lessons, in the orgs could potentially get access to two full trades with their trans skills. (Which they can then expand on up to 5)
    For a nature user …
  • I feel like a pretty important question is... based on just design testing, what's the reality for the smaller orgs expected to be?

    With the combination of research and maintenance requirements, along with rift generation rates , it shoul…
  • (Quote)
    Why would an org take nature over beauty?

    Practically free second trade skill, seems likely to be stackable with the artifact and demipowers. Potentially easier to swap around reading it.

    The orgs that ca…
  • it’s a system with an ultimate reward that supports “griefing” smaller orgs. And the faster you get to that point the longer you can use those powers without being countered.

    so I’m old enough to know it’ll be used cause players have been…
  • tbh, thinking about it this is looking like more and more of a flat out waste of everyone's time. 

    Like, aside from all other stuff already mentioned, right now the only raiders I'd expect to use it are the ones who don't actually want a …
  • My point was more the other powers you get from the research.

    Members of the winning orgs may be more easily able to access the rifts, their herbs will also have sparkle effect, their cure recovery will be faster, their mana usage will be…
  • I mean, let's not forget trying to fight against all of the buffs that will be making the strong stronger as you're trying to get anomalies.
    At least it doesn't read as the capstones being usable in the rifts? though maybe that's just been mis…
  • (Quote)
    Yeah, but that time isn't going to get any shorter. Getting the overhaul done means that all of the orgs would have updated melders.

    Doing a "180" on this means rather than spending any time on envoying solutions for…
  • (Quote) I suppose. Pacification could be more useful when in context but realistically it's looking to be reactionary on the smaller side. And that's only when the smaller orgs finally get to that point.
  • (Quote)
    If you can only have three projects max, orgs that are likely to be raiding (larger orgs) seem like they'd take Nature, Knowledge, and Death.

    Smaller orgs would want to set up Nature, Knowledge, and Harmony so they can coun…
  • (Quote) It needs to be said, people's feelings are actually pretty significant here.

    We're human, it's pretty simple, positive feelings are what enable people to feel that it's worth it to put in the effort to do all these things. …
  • Timequakes literally sit at the intersection of multiple complaints and even seems set to not only revive the quitting because you're getting raided but make it significantly worse with the current capstones. (given the expectation the smaller orgs …
  • (Quote) As one of the players that mentioned the complaint about having nothing to do, they really don't. Particularly because not everyone that was looking for stuff to do was a combatant.

    There are comments all over the forums an…
  • Ally status does not count as consent.

    (cannot believe this actually came up)
  • (Quote) Either way, a brief glance at POLITICS and DOMOTH STATUS provides an indication as to why needing powers to counter others is probably going to be bad and seems liable to open up the door to obnoxious raids.


    edit: Actually,…
  • (Quote)
    The fourth comment in that thread expresses concern about it and then is dismissed.

    Actions speak louder than words, in the current context of the game the administration decided it was more important to add in yet an…
  • Also, as far as evidence goes. 

    People aren't leaving due to some arcane reason that no one has ever brought to the forums, they're leaving due to all the stuff players have complained about over the years as the game has moved into decli…
  • (Quote)
    Prioritising a brand new conflict system over continuing in this "direction" really doesn't help the look of things. Reading over the forums, it seems as though what's coming next is another opportunity for the "winners" to exte…
  • (Quote) The complaints I was more thinking about is the dullness and the desire to see more modern systems in place. If it had been prioritised first then you'd be able to look at the system as a whole for where you could give advantages rath…
  • (Quote) Seems worthwhile defining what the pacification specifically entails. Like, if I pacify can I hit them and they can't hit back.

    Also doesn't particularly seem worthwhile touching too much on the "overt economy" unless the p…