OOC channels are markedly less opt-in when they become the primary communication method for your org and/or the only way you can reasonably get support for things in game. (learning combat, etc)
I'm starting to think a "A realm reborn" reboot that ends the Age of Ascension and moves the game into a future age might work and I'm not really sure that it's not worth the gamble.
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I mean, probably but I was thinking that literal functionality to utilise your imprinted weather pattern which is a pretty iconic and important part of the skill.
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The only hypotheses I'm seeing that we'd be able to test following the melder rework is how unmanageable the skillchoice system is given the number of potential class variations and how badly things can go with the reliance on signifi…
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The question is actually pretty important, this whole thing about like taking a Glom class out of the Glom synergy and fighting a Glom that's using a different orgs class outside of their org synergy (or lack thereof) implies people are ta…
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Might have changed but the difference was/is that Druids can only bond a single totem where a mage could feasibly bond statues throughout an entire city. I'd expect we're at the point where Seren couldn't even reliably have totems active a…
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So the issue is that each variation can be significant enough that they could be effectively different class that you need to balance, if you had three tert variations of the 8 suggested you're already at 24 variations to balance.
Also, yeah I just think going from 30 with all of the variable choices down to 8 is just way too far if you don't at least aim to get things more manageable first.
And even with skinning, for ease of communication about issues there'd be…
I think before you do this the first step should be dropping skillchoices, locking each class to a specific group of three, duplicating skills as necessary so there's no sharing, and then seeing how that works out.
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I mean, MDs could also be the best class in the game but that doesn't make Serenwilde better of than Glomdoring. (or insert any other class from any other org)
Seems like the synergy and strength of Glom as a whole is the key com…
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I mean, we could also dig up all the stats that show how many positive experiences the admin need to create for players to start cancelling out the negatives because, in theory, they're meant to be trying to make something people want to pl…
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Personally messaging the admin is a tool that everyone reasonably has equal access to, it's also pretty unlikely that the admin will send out a group email to a couple of people to see what they think about a game wide issue. In fact,…
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This really encapsulates one of the reasons Lusternia is crumbling for me because that "negative" label isn't just applied to abusive types but also to people who just aren't happy with the game.