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Saran

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Saran
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  • (Quote) Again, no real argument here as to why it wouldn't work.

    Time taken is always a factor in any change and realistically if the admin have decided to continue down the path of making trades irrelevant through these mechanics…
  • (Quote) I believe this is something you should be directing at yourself. 

    You included the comment about non-decay being a side effect and could have easily gone through the runes list to disprove my point.
    As indicated furth…
  • (Quote) Lol, you say this realising that one of the most common complaints for why people have already been leaving the game is the crappy economy right?
    The people that were interested in engaging with trades that would have made your l…
  • (Quote) Non-decay has primarily been a side effect of artifacts because in Lusternia you attach the runes to stuff for the effect. Legit if the purpose of all of those runes is to make things non-decay they should probably just introduce a fr…
  • (Quote) If you are having difficulty locating any item, as has been pointed out, that would be because it is so unprofitable to sell them, let alone have the trade skill they're in. 

    Looking at enchantment more specifically, it loo…
  • (Quote) There's a pretty significant difference between the decay that lead to the welcome-back packs and having to buy some new armour every couple of RL months as an active player (looking at the aetherplex some weapons you might need to on…
  • (Quote) *shrug* with appropriate balancing it would likely be a small drain on the gold from people that regularly bash. 

    Those that struggle would have incentive to participate more in activities that generate gold.

    Be…
  • (Quote) Yeah, I've got like... aethersuit, runed instrument, bandolier with full runed vials, enough curios to have all enchantments all of which have regulators connected along with a runed cube, fesix backpack, envirofinity vacuum, a couple…
  • Seems a relatively straight-forward way to push people back into this aspect of the economy would be to look at non-decay as it's a pretty big factor in opting out of the economy. From memory I was at a point where my only real gold sink was curativ…
  • Alternative would be the old suggestion that you pop out as the race for your org (maybe, effectively, flip a coin for Hallifax), unless of course you also don't choose that any more.

    Explained away as you being confused in the portal and…
  • Just to confirm, were there any items that actually generated dingbats?

    Maps you initially got from a credit purchase promotion and they gave wheel spins or gold. I think later they changed to goop instead of gold?
    Genies I think we…
  • As promos though the basic concept is the same.

    In theory engaging with a promo would generate roughly the same amount of retirement value across the games.
    It doesn't really matter if 1 mayan crown is equivalent to 100 credits(pul…
  • (Quote)
    I mean, afaik, they're meant to be equivalents it's just that dingbats have always been higher in number so an individual dingbat is worth less than a crown.

    Also, with the comments focusing on goop, it doesn't seem l…
  • (Quote) If nobody is joining your house and rather creates their own it is probable this is your failing. < Applies even more to the micro houses really, The houses have managed to at least get support from a large number of players over t…
  • (Quote) I mean, it doesn't really require your agreement.

    However, activity is rewarded through other mechanisms I've suggested and realistically... Families aren't clans, not everyone that thinks they have a neat idea for one sho…
  • I feel like the goal of making it easier to achieve lesser/great house stats is kinda flawed when considered in the longer term.

    Harder requirements incentivise players grouping together in large numbers and in turn justifies rewarding th…
  • On a more game designy level, they're ultimately groups that some players find engaging and improving them provides reasons for players to regularly not only spend time in the game but do so interacting with others.

    For example, a family …
  • One of the tangential ideas about the buff was also letting it echo into banner and liege houses. Ideally with the result that the larger houses can also help the smaller ones benefit more than they might be able to on their own.


    An…
  • I mean the basics would be putting in an honour shop for family benefits and reworking the requirements to rank up your house (potentially with more ranks than there currently are)


    But seems that honour really needs to be a more act…
  • (Quote) tl;dr for my original reply. Simple testing of the inputs and expected outputs would have identified the issue before it was implemented.
  • From the outside, it seems like it may be worth pausing generators for a short time while a broader plan moving forward can be dev'd and then adjust the generators in line with that.

    Not just goop really, but how everything should fit tog…
  • In line with that, will the retirement requirements see the same dip that Imperian did? (minimum requirement going down to 250)
  • (Quote) Weird, the website is just wordpress so there's plugins all over the place. For something like Artisanals and Bardics there's a few ways to do them somewhat easily. (I've been looking into this for my work)

    The big thing se…
  • (Quote) Lol, resources don't get spent on players that are leaving. (You can see this in Estarra's posts in this thread) 
    Resources get spent on the unending combat overhaul that seems to be stretching off into the foreseeable future. 
  • My logins have dropped since the last threads and I cancelled my elite.
    I've kept up to date with the changes that have happened but I really haven't felt any great desire to log in, the longest time I spent online since the thread was when I …
  • Given the theming it seems a pretty opportune place for instancing, it's pretty frustrating running into other people and having to wait.
    I think I was doing the opposite side of the Gloriana stage to someone else and it was really buggy as a …
  • Rumours say he'd filmed cameos for something like six more movies that aren't out yet, so might not come up for a little while.
  • Also, not having to assign the weight values is a benefit of the slot method.

    You'd start out by coming up with your slots, domoths seem appropriate. Then you group artifacts together, maybe all damage enhancements go into the War slot, …
  • (Quote) That would effectively achieve nothing towards the issue the suggestion is trying to resolve because the issue isn't really the people who'd benefit from your suggestion, the issue is the people that would flip it off.
  • (Quote) One of my reasons for pushing myself to try was this actually, doing something I'm not interested in to try to stop people directing their toxicity at me for being a non-com which, at least for me, isn't a super great motivation.