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Saran

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Saran
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  • Anyway, economy is a core system of any game like this one, it provides rewards and incentives for doing things, it has the potential to impact and be impacted by basically every major system in the game.

    As potential examples. Imagine if…
  • @Estarra

    *Why move trade out of skillflex? Do you mean everyone who should be able to have every tradeskill regardless of class? Or that you can only …
  • (Quote) Also, is there really ever going to be an end to those things? The very design of the skill choice system, combined with the majority of skills being completely shared, and then in the context of the envoy reporting system all seems t…
  • For a quick high level overview of what I've thought of so far for an economic system

    Trades:
    * Move trades out of the skillflex system
    * Rework skills with varying balances of generative skills (c…
  • (Quote) Yeah, was posting basically the same thing. The combat overhaul started five years ago it's lead to the current state of the game. Also, let's be honest, combat has always had a high focus thanks to the envoy system.
  • Just with all the mentions of combat, probably also worth noting that it's feeling like it's been prioritised for years now.

    Something like a proper economy rework could be more far reaching than combat, but done well it could tie into s…
  • (Quote) Whether or not there is bias is utterly irrelevant, there is something creating that view and rather than addressing the source of that players get insistence that it's not an issue.

    Past experience also informs human expec…
  • (Quote) Just for a contrast, active peoples opinions seemingly having more weight for why people aren't playing the game over, you know, people who aren't playing the game.
  • A mag player asked me to post this for them

    It's obvious the admin are too busy or don't care about the org I'm in even when its one of the most populous. On the RP side we have gone our halfway and just never been met. We have corpses an…
  • Seems like...
    • People that are into PvP are unhappy about the state of conflict.
    • People that are into ic economic stuff are unhappy with the state of the economy.
    • People that are into the family system are unhappy with th…
  • @Anitaright so there's no reason to buy a shop but we also shouldn't try doing something that would heavily incentivise owning a shop, similarly looking over the cu…
  • (Quote) I'd add in the ability to put up a design that's autocrafted (based on your skills when added to the shop for bonuses) on purchase, if you have enough comms in the shoprift, to shops to really make shops worth it.

    There is …
  • @ElrynGreythane oh, I would super expect if there isn't a requirement or a significant benefit to curio selling working through shops then it won't happen.…
  • Again, these seem like arguments to abolish shops in their current incarnation. Again, if you're trying to argue that it's too complex, too hard, the same logically applies to shops in general.

    Also, I don't know about other orgs, but Ser…
  • (Quote) This mostly looks like an argument for reworking shops tbh.

    If it's unreasonable for someone to need to go to the aetherplex or directories to search for the item they're looking for and it's unreasonable for shops to be th…
  • More things to sell in shops would be good though, adapting curiomarket so that there are limitations that require a shop involved would achieve this. (i.e selling can only be done in a shop, checking the market shows the shops the curios are at, yo…
  • A thought that came up.

    It'd be really great if there was some more clear way to separate the admin who want an order from those who don't.

    Like if all "Elder God"s were admin who signed up for an order, Anomalies for those wh…
  • (Quote) So much this.

    Also those new people gained from advertising could end up finding the existing issues frustrating and leave because of them.
  • (Quote) Part of the difficulty I think is because the gap is kinda shrinking with MMOs these days.

    PvP exists in various different flavours now, you have completely opt-in to open world, streamlined vs complex. Systems where you c…
  • (Quote) The admin announced a while ago that everyone will get the chance once it opens up so early adopters aren’t disadvantaged.

    I mentioned it here because people have indicated they are doing this.

  • (Quote) Last I saw from Aurelius, it was in the range of months and a small portion may be available immediately.

    Even if it was a year it’s silly to think that people wouldn’t be considering the potential large drop of credits int…
  • (Quote) Just from comments I’ve seen, higher population during events where the reward can bump up your retire value may be people just trying to prep for starmourn.
  • (Quote) I put it through as an idea before this thread.

    A simple survey sent to accounts that are indicating they’re disengaging from, or have left, the game would potentially be the most helpful data set for this.

    It’d …
  • (Quote) Is there any info on how this is going? It's been months since I last heard anything.
  • (Quote) I'd take it down to three personally, two cities and a forest.

    Provides a small spectrum for something like... Harmony/Light/Divinus/Dynara on one end, Chaos/Dark/Excorable/Magnora on the other, and Balance/Nature/Faethorn…
  • (Quote) Oh this is one I tried for a good little while. I'd have movies or something going in one window while keeping Lusternia open just so I could help out and be someone online if people needed help.

    It was among the most frustratin…
  • (Quote) They’re not really different, players will always have things about the game that they’re not satisfied with, what makes a difference in players leaving is how the admin respond to and resolve those frustrations/complaints.

  • Just cause discord discussions.

    Customer service stuff is a big one, almost all encompassing one.

    * People complain about stuff they don't like, resolutions don't happen, they don't like the game so they leave. 
    * Other pe…
  • Just for a pov that does tend to miss out on stuff.

    Events and divine interaction wouldn't really help my desire to play because they typically happen when I'm at work or asleep irl. Which in turn means that it's something you feel like y…
  • Just to separate the points.

    I think the other side of this is also that getting players back is also important. 

    The downward spiral where people leave cause there's not enough people to play with, which leads to people leavin…