Anyway, economy is a core system of any game like this one, it provides rewards and incentives for doing things, it has the potential to impact and be impacted by basically every major system in the game.
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Also, is there really ever going to be an end to those things? The very design of the skill choice system, combined with the majority of skills being completely shared, and then in the context of the envoy reporting system all seems t…
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Yeah, was posting basically the same thing. The combat overhaul started five years ago it's lead to the current state of the game. Also, let's be honest, combat has always had a high focus thanks to the envoy system.
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Whether or not there is bias is utterly irrelevant, there is something creating that view and rather than addressing the source of that players get insistence that it's not an issue.
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Just for a contrast, active peoples opinions seemingly having more weight for why people aren't playing the game over, you know, people who aren't playing the game.
It's obvious the admin are too busy or don't care about the org I'm in even when its one of the most populous. On the RP side we have gone our halfway and just never been met. We have corpses an…
@Anitaright so there's no reason to buy a shop but we also shouldn't try doing something that would heavily incentivise owning a shop, similarly looking over the cu…
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I'd add in the ability to put up a design that's autocrafted (based on your skills when added to the shop for bonuses) on purchase, if you have enough comms in the shoprift, to shops to really make shops worth it.
@ElrynGreythane oh, I would super expect if there isn't a requirement or a significant benefit to curio selling working through shops then it won't happen.…
Again, these seem like arguments to abolish shops in their current incarnation. Again, if you're trying to argue that it's too complex, too hard, the same logically applies to shops in general.
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This mostly looks like an argument for reworking shops tbh.
If it's unreasonable for someone to need to go to the aetherplex or directories to search for the item they're looking for and it's unreasonable for shops to be th…
More things to sell in shops would be good though, adapting curiomarket so that there are limitations that require a shop involved would achieve this. (i.e selling can only be done in a shop, checking the market shows the shops the curios are at, yo…
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Just from comments I’ve seen, higher population during events where the reward can bump up your retire value may be people just trying to prep for starmourn.
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I put it through as an idea before this thread.
A simple survey sent to accounts that are indicating they’re disengaging from, or have left, the game would potentially be the most helpful data set for this.
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I'd take it down to three personally, two cities and a forest.
Provides a small spectrum for something like... Harmony/Light/Divinus/Dynara on one end, Chaos/Dark/Excorable/Magnora on the other, and Balance/Nature/Faethorn…
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Oh this is one I tried for a good little while. I'd have movies or something going in one window while keeping Lusternia open just so I could help out and be someone online if people needed help.
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They’re not really different, players will always have things about the game that they’re not satisfied with, what makes a difference in players leaving is how the admin respond to and resolve those frustrations/complaints.
Just for a pov that does tend to miss out on stuff.
Events and divine interaction wouldn't really help my desire to play because they typically happen when I'm at work or asleep irl. Which in turn means that it's something you feel like y…