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Saran

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Saran
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  • @Moi
    Herbs being a commodity producing skill is entirely valid, also...

    Earwort is accurate
    Merbloom is in Allheale if it remains, Frost, and Vi…
  • (Quote) I feel like you kinda need to start looking at the justifications for making Lorecraft available to cities. Cause, aside from shifting two recipes from Brewmeister to Lorecraft, that's effectively your suggestion for Alchemy. And if a…
  • The fact that there are trade goods exclusive to each grouping of orgs hasn't actually gone away. Really, all the attempts to stop talk about Enchantment are doing is reinforcing that what the overhaul did was remove value from the "forest trade" wh…
  • (Quote) I think the answer to whether or not it would be a big deal depends on the last two paragraphs. 
    If restrictions to promote trading/economy and reduce self sufficiency are a good thing then not combining is beneficial because you…
  • Looks like the main issue with a split of the herb groups would be that nearly every recipe in Alchemy requires at least something from either the forest or valley groups. 

    Used the below split:
    Alchemy getting Farms, Caves, Hills, a…
  • (Quote) 1) Your proposal is changing a long-standing aspect of the game, one that is linked to Enchanting so in that context yes, Enchanting is on-topic.

    The simple fact is that it has been an intentional decision to make the stuff in S…
  • Seems that there really isn't any discussion about whether or not Alchemy would be available to cities?

    Like if you're deleting Brewmeister and reverting Alchemy back to it's original state (with the Lorecrafter abilities making up for th…
  • Recently discovered pet-peeve.

    People who push all of their responsibilities on to others and their enablers.

    Have two different people (one in work, one elsewhere) right now who have offloaded even the simplest stuff that the…
  • (Quote) I mean, for a newbie realistically it's just the cost of the no-brainer credit package with like 25 credits left over. 

    It could be considered pretty worth it, like I'd have been tempted as a druid rather than getting cudgel if t…
  • (Quote) Also, optionally, you can intentionally consume it to use some of our abilities.

    As for timequake, could the insta be moved to harmonics and aeonics just be intended to support the Researchers in getting there? (oooh, some abilit…
  • @Veyils Oh I meant that it'd be a defense that the Aeonics users would build on themselves. If it was targetted at a different person then the Sentinel vs Research…
  • (Quote) Just as a random idea, what if time warp became a stacking buff instead of an aff? 

    It'd be a big change, but some of their abilities could shift them out of time and are available/stronger based on how warped they are, or aren't…
  • @Maligorn the Moon aura doesn't look like it's listed on the wiki anymore so I think it's just been removed altogether?

    Either way, how useful the rit…
  • Oh yeah, forgot about the aura

    Edit: That said, maybe it's just skimming over the other good points of the skills but it seems like the difference is really coming down to two abilities (drawdown and swiftstripes) then that wouldn't feel …
  • (Quote) With Stagform you're at 4/4.
    Plus, instead of pits you can activate totems and sacrifice for an area if that's worth?

    From older discussions I think Moon tended to be more popular because you get the two extra attacks, resu…
  • (Quote) Ianir's last point in the original post here was about the status quo for warriors and whether or not it should really continue to be that way, so the discussion about the jhigh-levle design of the rituals/totems skills in the context of wa…
  • (Quote) Or like one for Researchers and one for Aeonic Sentinels :P.

    Given the talk I've seen over the years about Warriors and their org secondaries, I think it'd be neat to see what could be done to make it useful in the Warrior kit. (…
  • (Quote) Wildewood have blunt/magic and blunt/asphyx. HS has blunt/cutting and electric.
    Also, it's Moon that has the attacks so SG should have those available (magic and fire/divinus), similar with EG and night

    Isn't it like... Mo…
  • Urchin also comes with the cost (minor perhaps?) of the bonuses you get from transitioning between stances. (Like the 5/10 from going from twist high to surge)
  • Could tattooists have the ability to reinfuse their personal tattoos at some cost?

    It would let them replace the effects they have without having to track another one down but they'd still need one to get the initial design done.
    <…
  • (Quote)  Yeah. So for Nunchaku... (didn't list the basic kata attacks)

    Base: Nuncha, Xianchuk
    Twist: Nangao, Marjgona
    Center: Zhanchuk
    Surge: Huoyanti, Cankanchu, Ganzhou, Donchaku, Tannaku, Zhoncu
  • I think they kinda tackle the stance concept from opposite angles.

    Knifeplay you move through based on the attacks you use and there is a limit where each attack has a stance you can't use them in. Which also means you can move around the…
  • the three runes actually all reference cudgels, staves, symbols, and athames. So maybe no
  • Yeah, and enchantment isn't super useful cause magic items. 
  • Aside from Elite weaponsmith and damage types, are there any other runes that can go on kata weapons right now?
  • There are also benefits that are active while you're in a stance and some have benefits that activate when you hit another stance within a certain time frame.

    For example, "base" gives you defense, if you enter "center" within 8 seconds …
  • It's a mysterious regular time that the fates do fate stuff and because it is oddly synchronised with the typical waking times of adventurers it is utilised for organisation purposes as opposed to months which shift.
  • (Quote) These seem like a lesser aethersuits for pretty much the same price? 

    Transformation aside, of course.
  • (Quote) Yeah, I really appreciate the "Hey an event is happening" ones though