If I could stretch it far enough... probably buy a house set up with like library space, secret passages, and the like. Maybe with some gaming spaces that I could rent out or something.
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That's your opinion, other people obviously feel that there is a cost barrier "to really get into" Lusternia. Right now you're literally just arguing that your perception is different from someone else's.
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This applies in two ways to other games, some have a credit equivalent while others have time tokens, either of which can be traded for currency typically. (XIV doesn't have it yet likely cause it could really break some stuff there) <…
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Could even be the same as right now to be fair, like right now that'd mean an average of 16.3 players logged in for each org and in theory 5.4 in each guild. Which in turn meant more people to catch and retain novices in orgs.
@xenthos Literally just throwing an idea out to see if maybe it could work for the people that are saying they'd leave the game if their org got deleted.
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From experience, the reason such enemy statuses remain is simply that there's little point removing it while the individual is a member of an enemy org. I've been in various discussions about this over the years and it's prett…
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For enemy statuses, that comes down to the player. If someone in the compact builds a reputation that earns them a lasting enemy status with any org then that's their fault and it limits their options. On the other hand, someone who's…
Reading the second part, I keep coming to the idea of some kind of minor-org, (similar to Scatterhome maybe but specifically designed to be less than the other orgs rather than on the same level). Probabl…
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To be fair, pretty much all of the options at this point are more likely about retaining players rather than getting new ones. It's also worth noting that the choice to do nothing is in itself a choice one which we can see the impact …
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I feel like balancing classes in the hope that it will stop alliances is a bad idea. It seems like it's the whole "cutting off the nose to spite the face" thing.
Like, what happens if people just stop using those classes/abilitie…
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Given there aren't really any mechanics specifically supporting alliances, you'd need to have something that people would actually use to do so.
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Yeah definitely, the guild overhaul was anxiety-inducing enough when we were trying to salvage as much as possible of our org identities. The idea of cutting one or more is just so much more so. (Still saddened that we'll pretty much never…
I think alliances would be a really neat thing for Org v Org conflict moving forward.
You could do a bunch of things with it and if done well it could encourage shifts if grouping up against the biggest threats was in your best interests.…
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Sure, but is a poll about whether or not orgs should straight up be deleted. It's probably worth keeping in mind that in this, hopefully theoretical, situation any org could end up just not existing anymore.
Mostly just something to muse about, but an example for divinus could be a city of Faith and Science, two halves working together to seek explore the greater and higher powers of the immani…
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The only real thing I've heard about this is that Bards are going to be a "burst dps with minor support" class which is a description that fits in an MMO (rdm in xiv comes to mind) and that we're comparing ourselves to MOBAs.
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The burden of proof actually rests with you at the moment. As noted, this is something that is being worked on and you are, in effect, arguing that the "facelift" brought in more fully with the new guilds isn't necessary. …
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The big one was the Dark Druids event where he sacrificed himself "permanently" cause his rebirth/resurrection would release them. Can't remember if stag got turned off for that too.
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I'm happy you didn't fall apart over the one event that you're repeating as equivalent to the group of events Serenwilde has had? The complaint isn't about one event, it's about a consistent negative theme in Serenwilde events.
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As mentioned earlier the issue is that people have done their homework and Serenwilde's history comes to being about an isolated forest that has been fighting a losing war since old Celest was first founded, which isn't particularly inspiri…