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Saran

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Saran
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  • (Quote) These complaints persist because the current state is not fun.
    For many players, it's not actually anything because they've just paid to ignore it. For the rest, they have to deal with the issues created by the situation you def…
  • (Quote) Given the other posts around yours talking about popular artifacts being detrimental to the economy of the game, I think it is fair to say that the popularity of something doesn't necessarily make it the right thing for the game.
  • (Quote) I'd split it slightly different.

    For example, if your active generation is going into a mine instance (with a daily cap) and mining for stuff then you can make it so you manually go and mine, which then can use skills/artif…
  • (Quote) tbh, the only time I've seen the guild link come up as relevant with research is when people are yelling at the one person in a dead guild for messing up maintenance on it and there's no actual benefit for the guild so I'd just make i…
  • (Quote) Trades

    I think the general desire I've seen has been to completely excise any class or low/high magic connection.

    Right now, I'm a monk purely because someone needed tattoos, if we made that part of kata it doe…
  • (Quote) Given we are in this situation right now because of trying simple and quick fixes it seems rather evident that the KISS principle doesn't work for a system as inherently complex as the economy.



    Also the tediousn…
  • (Quote) Re: decay. Sure, but also let's be honest we've had so many years of economy "fixes" that have avoided addressing non-decay and that's part of the reason we're in the current situation.
    Also having seen how other games handle sh…
  • (Quote) Yeah, the reason I suggested masterbubblix is purely cause that one you just form with them rather than being a second arti purchase just for it
  • (Quote) There's been a couple of suggestions to this end over the years.

    Repairing and mending come into an issue of trader availability, but alternatives are basically a restoration item that the trade makes. (I.e if you need to …
  • (Quote) Unfortunately it came to mind because I've also seen stuff over time where players are just actively grouping together into one guild and it's killing off the other two because there is no reason not to so long as you've got someone w…
  • An idea I've been toying with recently, mostly in line with the idea of the mercantile skills, is giving guilds some unique crafts.
    Not an entire unique trade but more like, maybe moonwater is only available to the Wodewoses. Possibly going ev…
  • Long list around the trading aspects of the economy. Realistically some of this has even been a thing since launch, it's just that over time population shifts have made it an issue. 
    • Active generation that can link to nee…
  • If you're issuing about someone shouldn't that be an issue <person> rather than yourself (which is more for questions)?
  • To expand a little on 7 it can be a good idea to plot out a shopping list what you're looking at buying against your skills/race/demipowers/etc because you can cap out in various ways so it's not a matter of just getting everything.

    For e…
  • Could there be a masterbubblix kinda like a mastercrown for bubblixes?

    You could consolidate all the bubblixes down into one items with like... masterbix <bubble> to get to them and touching it would bring you back if you're on one…
  • Maybe also like...

    Can we get some info on the economy stuff that's coming up?

    As mentioned artisan stuff at least seems really messy right now between comm generation and requirements changes, some manse stuff looks like it's…
  • Could orghelp groups have an option to change their position? Looks like they're just in order of creation but shuffling can be a pain if you need something higher up heh.
  • (Quote) Just to flag, something definitely needs to be done but also "bandaid" makes me really worried because quick fixes and bandaids are what lead to this situation.

    I've been hitting the issue recently that a lot of artisan de…
  • Does anyone have an idea on what effects crafting with a dream mote can have?
  • Could indoor/outdoor along with some "mundane" environment types (forest, trees, road, urban, beach, etc) be just options you can set on a manse room rather than artifact purchases? 

    100 credits per room to have your manse be an outdoor f…
  • I think it comes down to the individual player really.

    Malach (beast/flying death) and Enfys (dweller/elemental leaf being) have their own personalities, Malach is a bit easier cause he's basically just a brat and kinda like my youngest …
  • To add to the player groups questions.

    Guilds. There's not much of a reason to really join them or rank up?
    Obviously there's the lore, but if that alone isn't enough of a selling point then, given some stuff targets guilds (such as…
  • Families have needed a look over for a while heh. 
    Negative honour ticks suck and feel bad but also honour doesn't really matter except for MHF given there are no other actual benefits to bothering with it unless you want to spend the next thre…
  • (Quote)
    Was looking at the manse stable recently and I feel like this could be a neat feature for that.


    edit: Like... if your beast is stabled in a manse you own, stablehands will appear any time the beast would die fro…
  • The best I've seen is more dynamic landmarks. Not here but, for example, if there's a directory in the area you can just "path go/track shops" to get to it or like... path track tutor works anywhere and takes you to your org tutor.
  • (Quote) There's also stances, once you start cycling through them as long as you keep up the pace you have:
    A defensive buff for one round, then a better one for roughly three rounds.
    Same with a damage buff.
    One of your attac…
  • (Quote) Hm, to me that's symptoms.

    Some trades, such as tattoos and enchantment, have issues with being able to effectively sell their products which is an aspect of trades which should have a huge priority on it.
    You can reso…
  • (Quote) It depends on what is intended by everyone having access to every trade.

    If everyone can pick any trade but there are limitations in the system then it's really only a "downside" of players having to actually interact on so…
  • I mean, it's among those economy issues that people have been flagging for years heh.

    Tradeskill lockouts are meh and kinda based on the old way IRE handled trades. (back when they were the tert skill for specific classes)
    But also …
  • 1. For me, it's mostly about the utility that's available.
    • Ecology (Druids/Bards) is kinda great, you get pathfinding from hunting which can help with geting around (arti is available), you get the ability to influence animals, there's…