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Saran

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Saran
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  • @Ianir is this available to denizens at all?
    Would be nice to have Enfys correctly gendered
  • Could be what's meant by the third one but kinda reminded of XIV Summoners. Their summons are now basically more single target dps, more AOE dps, or more survivability.

    Maybe Cherubs or Deva's give something that helps bashing and the oth…
  • (Quote) That's cool too, I was mostly just thinking that some of the comments indicated that some people just might not care about daily credits and as long as they're playing that's fine.

    But still trying to reward their typical a…
  • I think it's okay if invested players aren't too fussed with daily credits if they're playing "enough" each day because the goal of the system is already being achieved.
    But also the system should still aim to reward them so the people who enjo…
  • (Quote) Well also, if there's a case where some combination of artifacts and skills you don't have enables someone else to beat you in an activity then that might also be nerfed?
  • I feel like there needs to also be consideration for what's an unreasonably long amount of time?

    If everything is harder because people with "perfect" class choices and full artifact kits for their activities then what's that actually lo…
  • Thinking about it I kinda imagine something more like Hanzi/Kanji or Elder Futhark (but more logographic rather than phonetic for the latter).

    Like, it's the fae so it's connected to the natural world, so I think of runes that are based o…
  • As an extrapolation on the economy bit

    1. Update the trading systems with concepts like a loot mechanic which can be incorporated into current designs.
    2. Update bashing as an activity with a focus on making it a more interestin…
  • Agreeing on a definition of what endgame is, where it starts, etc is probably a starting point. The seemingly typical MMO definition is that "Endgame" is what you do once you're finished levelling. (so basically everything from the moment you hit de…
  • (Quote) This already exists as aetherwill.
  • (Quote) Those aren't really individual costs, however, with orgs owning a bunch of ships that are more likely to be used it'd likely fall to orgs to maintain those costs and be invisible to an individual player. Plus if there are rewards to p…
  • It's not so much the team, it's the "locked-in" aspect. It's the fact that you can't really just bring more damage/etc unless you're kitting out a second ship.

    Seven might be an inaccurate number to pick because that's a pretty standard …
  • Sure, though even then you're also looking at constant resource consumption through curatives vs a system that is a big investment and then doesn't really consume anything but time. 

    I guess the other thing for me is that, yeah, there's a…
  • I feel like the issue behind the concerns about "locking" aetherspace to groups is really more that it feels much better and safer than bashing.
    It also not so hit by limits on how many nodes there are (and their power limit) or just how many …
  • (Quote)
    The games economy is really something that all players also participate in though and working on that could in turn provide more mechanisms to make endgame more rewarding (because endgame is also part of the game economy). 
  • (Quote) I don't think this really works as is.

    The design trades part seems like would interact with the permanency issue.
    Someone else investing their credits in a rune, for example, looks like it would give you permanent i…
  • @ElrynGreythane i'd see "physical" shops sort of system as more a thing for people who like the idea of it. Like if someone wants to run a cake or clothing…
  • For D, Starmourn kinda provides a template for this sort of mechanic. There's also the various auction house, market board, etc sort of systems that exist out there. 

    Changing things around a little.

    Have two markets, one is th…
  • (Quote) A wordpress plugin seems plausible, it'd just need the admin to have access to install plugins on the wordpress and the website already has oauth set up it also wouldn't have the concerns in 2.
  • (Quote) There's also a bit of irony in band-aids given they're prioritised because they're small and quick, but they start to add up if they don't actually fix the issue. 


    The prioritisation is also another place the "alternatives …
  • I think you could merge some of the concepts you've put up potentially and hit a few things at once.

     The loot drop idea for example, you could take the "families" and merge that with denizen resistances so that the labels define re…
  • As an alternative, more work, but local orders/chapters might also resolve the issue?

    All the stuff that's currently tied to elders specifically (shrines/temples/etc) would shift to being tied to their order and that order would be connec…
  • (Quote) The limiters on envoy reports seem to be the main difference.

    Without putting in more coding time to the single sign on it'd be open to basically anyone regardless of vote weight, level, etc.
    Beyond that, things like …
  • (Quote) Whether or not you can code around it really depends on the root causes at the end of the day.

    - The strongest orgs group up to dominate the rest of the game.  

    Really, this seems to come from conflict objectives…
  • (Quote) And I ask repeatedly because when new information or email blasts come out I look at what you've said and what information is currently available and there's a disconnect.

    Looking over what I can see right now, HS seems to …
  • Is druidry actually separate skills for HS and BT? (it's one of the outcomes that was promised from the beginning)

    It's looking like it's still a shared skill and given the majority of the names are the same it seems like the request tha…
  • (Quote) Bolded is where profiling comes in tbh.
    May not all be trackable atm but the stats for a coms vs non-coms wouldn't really be the same. i.e kills, length of presence in active conflict zones, objective ticks (anomaly claim time, …
    in Final Plea Comment by Saran July 2019
  • (Quote) Sure, this could also get abandoned like other aspects of the game, the example being Woodchems which were also dropped into the game without much apparent thought on how they would work in relation to their secondaries and tertiaries becau…
  • (Quote) Yeah, that's where the current standard for the majority of classes works (by this I mean primary = class unique, secondary = shared with archetype or shared with org, tertiary = shared in various ways) because the tools that class an…
  • (Quote) Yes, I read it and then pointed out that one of those scenarios can happen, and already has, because it already exists. Which has created issues when trying to envoy things for one class but not the other.


    For the sec…