Could do more like the shakeup that was the Ghani ascension, sans the tracking bug. Or really the annoyance of chasing Ghani in the first place, BUT the Ascension seal events themselves were quite a bit more interesting than they are without th…
Or you know...don't even do this proposal at all and focus on things that actually need work instead of hard coding alliances into a system basis? Why is THIS what resources are even being devoted to in the first place?
But how does it? With any of this. Does it honestly feel like a system that will make people WANT to log in and participate with? Or yet another grind at best?
You've not been the first to state the game is dying. Much as I am very much railing against that very concept as best as I am able to. This sort of proposal, the tradeoff silliness, stupidly high costs WITH constant upkeep on top, minimal gains in …
...absolutely not. That there's an UPKEEP COST especially...for such
minimal bonuses, when we can just do as we've been for free...whether
the alliance in question is strong with numbers/combat power, or weak in
either or both…
Change the room name in WHO (to get rid of it being a free, balance-less use mass Scry for the un-gemmed) to not show up on those with gems, and it's fine I think.
If you wait a bit, I am working on an unofficial Path for contemptibles for just that very reason >_> Got some flak for my desire to do so, but tis my Guild so do what I want. Teaching a potentially new player, who is a race unable to pro…
Lessons don't matter, proficiency does....massive time wasting to grindgrindgrind as though that was EVER a fun dynamic of interaction for any game instead of just a chore. THEN if you dare to Skillflex out as even with all possible opened slot…
It's the wrong way to go about it. Keep the trade restrictions lifted, that's a great thing that everyone has requested, vocally, for years. Not the rest of this.
Upping the rate of comms generation from villages slightly, else dropkicking the upkeep costs on Research projects, would be a good start, either way. Finding that 'perfect balance' may very well be impossible and require constant tweaks, sadly...bu…
Also if sticky goop could go away so it's just one pool, that'd be great. It's hard to buy nice things for new people with most of my generation being sticky...even if it's good motivation to pick up cooking and pump out candies for people.
Used to have manse generators, and in the name of scarcity to...SOMEHOW...fix the economy, that was removed. Unlikely to be reinstated. And they always had low 'per-weave' generation levels, but people would have several, farm them, get rich, a…
Back on topic...Afollia's idea has quite a bit of merit to balancing a bit of both sides in this. Should perhaps consider such, and how such an event may unfold? As much as is possible before it's decided on, of course....
Could always pull Xythin back from the Void. He still exists after all, banished by Estarra forever, but not unmade. That will be interesting a show to watch...
@Afollia You have a good idea there, actually. Why NOT events for both? Who the hell says there can't be, outside of planning/coding concerns. Raising Ixion …
@Xenthos if you're really so hard up about denying Ixion over all else...offer to sacrifice your own Ascended status to block his through the course of the E…
Also do NOT harass either of the new TAs. They did their best, and whatever the outcome, have both contributed in their own ways to the game at large. THAT goes for as much 'my side' as it does the other. Emotions run high, but we can do better, and…
Creeping Doom was very much a problem. Far too powerful and overtuned. Because of lag. That's it...not because of the skill, not even really because of the slew of Wyrdenwood that went that specifically to take advantage of the fact lag would b…
Yeah but...because of the lag, we couldn't easily get within that bomb room radius...and the two times we DID, and reclaimed the damned staff...lag ensured we couldn't keep it. One point, Uzriel had the staff, and we were making our way to a no…
Aaand we just had someone quit the game. Over pits being too damned strong with the decap, stun spam, Carry bypassing rooting, etc. So, there's the result of this decision. Ah well.
Old post, worth bumping given the latest discussions.
Tracking is over-strong right now to the point of a given Warrior, already crippled by class mechanics not suited to the meta combat in the game adheres to, to be …
Also don't like the Weight being dropped though, yeah because more Powers are costing less, but that's still not helping the Power shuffle that has to go into it.
Aye. To give non-whatever classes that naturally get the max buff to 10 without runes, means to keep pace...without breaking things by going beyond it.
Here's an idea either to replace or in addition to the regen stuff...+vitals perks, max of 10 (so as to not replace or step all over artifact runes). Some gimmicky regen bit isn't even needed then...