Can we please avoid taking away what insta kills our mages currently have? Sometimes that really is the only recourse for a mage to pull off and given it's a channeled action, they pull it off then they earned it (or had a lot of help to secure a ki…
Can we please avoid taking away what insta kills our mages currently have? Sometimes that really is the only recourse for a mage to pull off and given it's a channeled action, they pull it off then they earned it (or had a lot of help to secure a ki…
Also Geomancers' meld currently works as a great deterrent vs burrowers...makes sense that masters of earth and stone shouldn't be stymed by people digging themselves out of sight to escape...causing decent damage each tic they remain below. That wi…
Side thought on this whole matter. These nodes will draw lines between each other, taking the shortest path, right? Well currently, melders hold such influence by being able to hit side rooms that branch off...a lot of areas (especially Timequake zo…
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I presume she meant AFTER you get the base meld-node design setup and decided on, rather than prior. Just a matter of timing throwing off her meaning.
Also for the case of tertiaries, fusing runes and embedding dream motes, how will that work with this new system? Room by room, or like....a series of them imbued into the node to effect rooms created along the leylines a bit more randomly/all at on…
Also effects, will Sap be removed now, replaced with something else? Stonerain changed to not hit allies anymore for rubble? Are the effects for the melds being changed up with this aside from the base mechanics? Believe that there was talk of sets …
Avatars remain killable even if the primary meld holder is in the same room, yes? Part of the initial spitballing was that it'd be unkillable if in the same room.
Calling for specific examples, no matter how legit and factual, just brings it to 'personal attacks'...and as the admin have explicitly stated over and over, not acceptable forum behavior for the sake of these threads. Let's try to keep things on to…
Whole reason I bothered to buy the Cloaking Gem myself...people kept being pains when I'd do quests or try to help others. The pettiness IS real, very much so. If you made it so their names showed in QW but not WHO (thus a free, balanceless scry as …
Restart the communes, in Ackleberry and Jojo...new skills, everything. Timelock the deader cities. Easiest way to handle this kind of suggestion. Orgs aren't removed forever this way, and can be revisted later (as bashing areas, event supermobs/time…
If they deleted Mag despite how much we have fought to keep things going....yeah. But if the game was more balanced with combat in general, I'd totally just move, fits with the D'Cente family lore as merc's for hire anyway.
Just remember logs will help a LOT with these threads....preferably from more than one engagement to void out outliers. More data, the better idea we all can get on just what does need and can be fixed.
A lot of whining happened with the new Demon Marks being introduced about passive applications, despite the very superior passives possessed by others not mentioned here. So it got nerfed to the point you're seeing in your testing. Log it and make a…
Wouldn't hurt to suggest a few mental affs into the pyro toolkit (I'm on fire, I'm not gonna be exactly in the right frame of mind...), buuut...Mage rework will have to come first before much of that is touched, sadly. Once that IS set though, or ev…
Bear in mind, all of this is the brainstorming phase to address the lack of cohesive synergy across most orgs in the game, so that we can get things fixed. 'Vision' or not, things aren't working as is and we seek to do what can be done to address th…
In an RP sense, not so much an issue. Bleed and Mana may be shared focuses...but ideologies differ too vastly. RL equivalent between Wiccas and dark pagans....one sees spirits and forces of nature as friends and allies, the other merely as tools and…
Indeed it would. Suggest them, and I doubt there'd be much issue with it. Tried to make each org somewhat unique with their designs, if sharing a bit...this stage is just the brainstorming phase anyway, so nothing would be set in stone till it's has…
'Serenwilde=Bleeding, mana and slush pressure' Was an idea I had for what Serenwilde might be able to focus on in a singular path, for a collective synergy. Bleeding, already proved how good that is, and I see no reason that only one forest gets it …
'Celest=Steam, ego pressure as well? (Because best Dreamweaver as tert would be Aquachemancers, so expand on it more)' Idea I had for Celest's focus on improvement towards a more synergy based approach, rather than the hodgepodge the skills currentl…
'Gaudiguch=Burns, ice and slush pressure (because of insanity)' And idea I had for a focus for Gaudiguch's path to unified improvement. Makai's suggestion above is another good step as well, to consider. Biggest issue here with mine, Ice affs have s…
'Hallifax=Steam, ego pressure' An idea I had for Hallifax's focus...Steam because of Timewarp and Aeon stacking, ego due to the spiritual nature those affs focus on fitting thematically, obviously needing a few ego-kill methods introduced as a resul…
'Magnagora=Bruising, dust, mana' A suggested idea I had for possible focuses for the orgs to take with these ideas. However upgrading Deathmark to be assisted by more than the 1.5 classes able to apply and use it, gaining something themselves off it…