It feels like newer skills all have instakill mechanics that reward failure. For example, failing an aoe timequake (10 power) will apply timeechoes (normally 3 power on a single target) to all affected enemies. In that sense, if there are more …
Meteor is a timed instakill that is not a hard channel. A tertiary killpath is still a killpath, especially if it is extremely powerful when enabled by the new wondercenser. The number of times an instakill goes off is not indicative of power. …
Celestines already have multiple viable killpaths: Judgment, Absolve, Inquisition (it is an instakill in the same sense that toad curse is one - the person that is being inquisitioned should die unless mistakes happen or they are rescued), Mete…
The shift to an ego-based instakill/a mechanic that does ego damage. Aquachems drain ego exceedingly well, and already synergize very well with dreamweaving and EternalSleep. Having a mechanic …
Along the same line as Qillilitli, I just wanted to put a rave on the forums (not just on discord) about the incredible effort the admin put in running not one, not two, but three concurrent RP events!
There is, however, a huge difference between artisanal and mercantile skills. As someone that does trades for a creative outlet, and not as a source of income, mercantile skills have no value for me. The "free" mercantile skill slot do…
Have players grind to build proficiency that will reduce grinding in the long term. And then since proficiency will drop every year, players will have to continue to grind in or…
Level 50 seems like a really low level to start getting hit with lesson loss. It would be nice for anyone not eligible for mentorship (300 hours and level 50) to get free classflexing into a common lesson pool (so as to not have to deal with th…