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I'm straight up asking your motivations because they aren't adding up. Do you want to fight because it's fun or do you want to fight because you'll win? Because in Faethorn today and several days ago when you -asked- to fight, you only cam…
For the team that was bragging about fighting 4v7 in Etherglom 'despite' numbers and all that bullshit - you waited until you had 10 people ready to fight 4 of us sitting on Faethorn (we were joined by 2 others,…
@Estarra - if you're interested - I'd be willing to grab a handful of people from each org to put together a report/proposal on things that can be done. It'd be l…
I do have to jump on the board with everyone else and point out that this seems like you are nerfing hardworking people who get into the game and bash/influence/quest every day to earn their gold.
I like Everiine's idea - it would promote selling comms at a price to get a profit, which would in turn take gold out of the game via buying comms to make things.
Increasing the costs of commodities and/or increasing comm costs within designs won't accomplish anything as long as people are getting comms for free on a regular basis.
If you want to improve the comm market - remove dingbat mines and f…
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Sorry, that's force of habit - you are correct, weapon type is no longer a deciding factor when picking a weapon. You'll be fine with longsword/scimitar.
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To clarify Rolsand- overhaul mechanics make you choose between wounding and afflicting. If you choose to afflict, you won't build wounds and vice versa. BM is a one handed spec, meaning you have two rapiers so you can choose to wound with …
Oh - also, I think it's important to note that these goody bags were added because there was player demand for a better way to get dingbats. So they quickly introduced something to give players dingbats that just wasn't a straight trade and encourag…
Why are we paying an extra 25db to get the master bonus? Why can't it just be 'if you have the skill, here you go,' like robes and armour currently are?