Ok, you're right, it will impact you if your strategy is to do nothing but spam aeon over and over again. But turns out if you're doing nothing but spamming aeon over and over again, you aren't getting anywhere anyway, so an immunity period for…
What's funny about this conversation is that many of the same arguments used to defend aeon and aeonfield here etc, were the same arguments used to defend choke (help your ally, attack the choker etc) and those arguments were fundamentally ignored a…
With focus now, aeon locking shouldn't be as bad. It was much worse before focus was implemented as it is due to the random curing of asthma. 9 times out of 10, when I got aeonlocked it was because dust cured something other than asthma, boning me. …
If they're curing out where you have to re-apply right after curing it, you didn't lock correctly in the first place. Even if you reapply it instantly after it's cured, then they'll cure it again 1 sec later and you'll still be off balance from appl…
It's likely a priority issue. Check out your slow-curing prios and move the steam_lighting (or something similiar, maybe steam_lightpipe?) up higher. Artifact pipes will help, but the issue here is likely that the sparkle/sip health is higher than …
Nobody should be having mutilated limbs for over 25 seconds. If they are, it's more than likely a priority issue rather than an actual mechanic. Meaning they are choosing to cure wounds over mutilated limbs.
For the other options, they were working on older versions of the script (I was using that until today!) but they certainly are not working as they should be. I can't isolate the issue, but I've opened an issue on the github respository for this scr…
It may have to do something with the lusternian xml. If the rooms aren't mapped correctly in the xml, then it won't recognize that there are exits there.
I don't have any issues with the mapper and I'm using a map I created myse…
I had a crazy idea for a game that might be awesome, or it might blow ass. If there's someone that maybe would be willing to let me run the idea by them, it would be a Lusternia-themed game, but nothing like we've seen before.
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Lol ok - changing the argument as you keep going along. Keep telling yourself that you are in it for the PKz and I'm just going to continue to lol at you.
You really are another Fralunah.