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Synl

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Synl
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  • My understanding, and why I continue to interact with the report system, is that Orael's judgements on which reports pass and in which way is not entirely based on the comments and the votes. Rather, I hope that his judgements are based in (large) p…
  • (Quote)
    in Lusternian AMA Comment by Synl June 2021
  • The leather of this cloak, composed from the hide of a monstrous
    midnight beast, finds itself thicker than the average supple hide.
    Meticulously hand-carved, a great scene of a snowstorm has been pressed
  • Ok so you grabbed my description BEFORE I forgot to set my couture. Synl was very canonically naked for his wedding.
  • I like most of these changes. I think there's some clarification that could help sell it. I think it was mentioned that 'grinding to upkeep proficiency' = practicing the trade once a year? That seems reasonable and removes the thought of 'grinding'.…
  • Will I be annoyed that I am more visible and thus more susceptible to being 'bothered' while out and about in the world? Yes.

    Is that worth it to potentially increase the game's retention? Yes.
  • I came back a few years ago too after a decade+ absence. Not all the old faces, but Xenthos is Eternal, which is a great comfort.
    in I miss you! Comment by Synl April 2021
  • (Quote) Why, though? It would not affect duels and wargames at all. All it would affect are mass group combat situations, but I thought people hated how those were right now anyways....?
  • One thing I've thrown around in the past is to make all 'hits all enemies skills' hit a maximum of x random enemies instead. Including melds.
  • Type of reward matters, too. Personal bashing buffs or honors lines are good in that they don't help the person to 'continue winning'.

     Personally I consider credits largely devalued due to dailies, and don't consider credit rewards as so…
  • (Quote)
    Well the idea is that Bob Bobby Robert wouldn't get nothing. If they complete all their battles during the season, they get say 50% of the reward. Then you can scale the rewards from there to 100% at first place win.

  • (Quote) Make it seasons. Length of season up to admins. 3 RL months seems good to me, get you four seasons a year. The winner of each season could maybe have a special tourney at the end. Who knows.

    I see a system where the top 3 t…
  • For the Wargames system, tie the benefits only to the winners. Remove the org-aspect entirely. You already see some cross-org participation in GK because of this. Not-winning costs you nothing, but winning gives you... some reward. Credits, personal…
  • I've mentioned it before, but here it is:

    1. A coded way to form a team of 3 members. This can be cross org, and your team lasts for the length of a season.

    2. Time slots your team can sign up for to fight other teams. Failure …
  • Making AC entirely functional out of the box (defense upkeep, stancing/parrying) would be helpful to new player retention and involvement more than any economy changes, which I feel is mostly for the sake of the people who are already well-invested?…
  • (Quote) Janalon did such a fantastic job with Nekotai. I had like rudimentary ideas that Janalon would 1000%  carry, far beyond anything I could do. Best GA ever.
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  • Klangratch's Honourblade - wearable item that for as long as it's worn mutes/disables all your other artifacts.
  • The lust thing seems like a red herring here. I mean it's strange behaviour, but it doesn't seem as important as the actual issue of 3 affs into chainstun into kill.

    Huge stuns are imo poor design. Players taking actions and reactions is …
  • Definitely tilt your focus towards orgcredits. It's probably the most competitive aspect of the game right now, for the org level. Ie. the best judge of how well an org is actually doing over a period of time.

    And combat is wildly imbalan…
  • A ranked wargames team system where you form a team of three players that's locked in for, say, 5 in game years. So 2 RL month long seasons.

    All artifacts are nullified for these wargames. Participants are auto leveled to 100. Is this pos…
  • (Quote) I suggested the check for cooldown be put on the target. Like have it check if the target has been hit by lightning in the last 4 seconds. Ianir said that will probably be a fairly easy thing to do. So.. yea. Same function, just woods…
  • (Quote) Yea during one of my more lucid times playing I looked at it more, and bugappended. It doesn't work because Lightning checks to see if your target is in a meld, which is obviously impossible. Will report on it next cycle. 
  • Disclaimer: answered this based on how I play other online games/MMOs, not Lusternia specifically.
    Your Bartle Gamer Type is: gofS

    Your dominant subtype is known as the Hooligan.

    The gof…
  • Bug #29308   Status: Skills
    --------------------------------------------------------------------------------
    -------[Synl on 6/14/2020 @ 04:12 bugs]------
    Shaman -woods cannot use Lightning in their manipulated wea…
  • 1. You have voided IC reasons for much of Celest and Glom. Please ensure this is reflected appropriately in whatever RP measure you take.

    2. Swamp water did not somehow cheat or acted in bad faith as is being implied by some. Creeping was…
  • (Quote) I think the central confusion is with your language here. You only gave one side TA, the other side (feels) they earned their TA. Give vs earn. Gave one side TA, so give the other side TA as well. The earned-TA notwithstanding. Etc. <…
  • Well I don't know what you want me to say except that one person is nuts? I have way worse things to worry about OOC than someone else winning a game (esp. with no prize money). Depression ahoy!