I don't think we can unring the bell on new guilds without doing more harm than good. Rather than wanting to delete and remake a new system, should focus on how to make them more interesting and enliven them.
Sorry for the double post but another thought I had is differentiating between the creative trades and the profitable trades. May take refinement on deciding which trades are under which category.
Something I mentioned on discord but I think is worth bringing up here is how this system will encourage metagaming alts to get around the trade limits. This could be done in a way that isn't directly against the current rules at the moment. <…
One thought I had regarding aethertrading and the need for new characters to be able to get goop (gnome weapons for instance are pretty much essential). Rather than trying to find a way to fit in goop generations, maybe all existing ASHOP goop costs…
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That's kind of a poor example, there's little mechanical reason for people to need food, much less buy it. Most people that take cooking take it for aethertrading, they enjoy designing cooking, and giving away food/drinks to people. M…
I noticed all drinks are getting moved from cooking to brewmeister, how is that going to work with private designs that are part of a cooking cartel? Cooking is mostly just a fun rp skill with very little mechanical need, kind of sad to see things b…
On the topic of newbie retention, one thing which I've often wondered about is "secret guilds." I'm not sure if any other guild besides Society even has this enabled. For those who don't know what it does, it hides any members who are online (exce…
1. Commodities is the big shortage. Fruit especially is an issue even for Magnagora which is likely along with Serenwilde probably has the best (only?) generation of it with Estelbar/Acknor. Tattoos was mentioned. Enchantments can also be a problem…
Given how popular artifacts that are essentially non-decay versions of enchantments are, I think it is fair to say that a large portion of the game doesn't care for tedious upkeep.
My own KISS principle suggestion on commodities generation is giving each city an npc to turn in commodities for refining and doing a pass to make sure there's a more level playing field on comm quests (more fruit/veggies/wood/metal).
1. All of the orgs have pockets of RP in them, find one with a theme that you like. 2. I think any org can be fine for a new player. I play in one of the darker orgs, and we don't jump down newbie's throats. Some orgs have a bit more of an ac…
Magnagora's wreaths have lore from one of my favorite points in lore - all the calamity that happened right after the taint. That we finally got to see the long teased Firica d'Vanecu, terror of the d'Vanecu men makes it even better.
Psh. The i’Xiia asylum totally counts as a mugwump community (for all the wrong reasons). The i’Xiia were originally a mugwump family and took it as a bribe from the Emperor to not cause trouble about Soulforge and ostensibly to help rehabilitate t…