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Winnae

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Winnae
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  • Sorry guys but it's hard you know to talk in the third person, be funny and keep track of the millions of things that happen in Lusternia! I don't want to spend the money on more credits but can get several thousand if I retire all of my characters.…
  • Thanks Marcella :) I think I am gonna retire and want to trade 50 lusternian for 50 achaean, I forgot to specify that.
  • IMHO the envoy system started out as a source of new ideas, turned into politicking and in some of the games (Imperial, to a lesser degree Aetolia) it resulted in every class being made the same because that's the most obvious form of balance.  It t…
  • Meep, will there be auto-curing? My ping so high...
  • (Quote) Does that mean it can be used as a bard instrument though, or is that just a custom item you can carry around?
    in Simple Ideas Comment by Winnae May 2015
  • So does 2/10 health regeneration mean 20% health regenerated per round? If so that sounds pretty crazy for Taurians.  If I remember the equations right, current level 3 regeneration maxes out at 7.5% health per round not counting enchants and class …
  • I've been learning the ukulele IRL and I wish that those were an option for bard instruments :)
    in Simple Ideas Comment by Winnae May 2015
  • Is there going to be an automated curing system for all this, like firstaid? I'm on an adventure living in Taiwan right now and my ping, while not as bad as one might expect, is still not combat-ready by the usual IRE standards.  I go up to 500ms no…
  • How about a hibernation ability for demigod Tae'dae that makes you un-attackable for a little while, cures things like bleeding, then you come out of the hibernation with more hp/mp/ep than you went into it with because it gives you a couple sleepin…
  • I didn't know we had regulators until just now...
  • IMHO, defenses are tedious to put up.  A lot of the game can be tedious for little reason.  Why not have a command to put up all of your available defenses, one after another?

    Also tedious: enchantments.  We could use a liquid r…
  • So, will it be possible to play as a Tae'dae bard?

    Also, this is a bit of a tangent from me as usual, but I was thinking at some point that the envoy/classlead system might have been a mistake.  Getting ideas for new skills from…
  • (Quote) Thanks and good finds! I'm not sure what to do about the n'Kylbar since everyone is saying it differently.  I've always said "en-Kill-bar" and "dee-mur-an-ee" myself.

    I was originally going for a Game of Thrones like t…
  • Here's my random idea for knights.

    We make 5 or so affliction types associated with weapons: cut, crush, tear, pierce.

    Different weapons have different chances of doing an affliction of each type.  An …
  • I think I'm going to go with n'Kylbar and submit it under Winnae since I don't see myself playing much either way, so if I do play a tiny bit it may as well be as Winnae...
  • Is there an active clan for people interested in bardic contests and other artistic pursuits? I'm writing stories about Winnae the Puissant that I would like to enter and I figure I should play again to a certain degree.  I'm also getting pretty goo…
  • I was playing around with an idea where TA Winnae could become Magnagora Tigger, or Tigroth.
  • So mates, how's the combat overhaul going? Is it proceeding effectively? Are people doing more or less PvP since it went in? What do you think of it?
  • During character creation, what does it mean when you get the message "That is not an appropriate name."

    I think I vaguely recall that this message kept me from using the same name as my Achaea character? Though I'd be surprised…
  • Has anyone ever thought of making a plane where there's "standardized PvP"? Maybe I've suggested this before, but a plane where artifacts don't work and everyone has the same level would be cool to me.  I also don't recall much of a difference betwe…
  • (Quote)
    I've always been adverse to buying combat artifacts because I believe it shrinks the size of the 1v1 PvP player base, but I would probably shovel up some cash for a kickstarter if they could come up with a concept for the …
  • This is taking a long time, I'd like to make a reference to a similar overhaul-like event in Aetolia and how it played out.

    I remember back when they were making an entirely new curing system in Aetolia for undead players.  It…
  • (Quote) One thing I always liked about Lusternia is that "illusions" was a skillset and not a single ability.  This had some clever stuff in it at first, like hiding room exits, making new secret rooms to hide in, things that not everyb…
  • I think that server side curing is good in theory, but if it takes out methods by which people get killed, be it illusions or stupidity or whatever, new methods of killing people should be introduced.  The problem with illusions (in my mind at least…
  • (Quote) Don't get me wrong, I've never been a fan of IRE's group combat as a game or of damage as a strategy.  It's just that I don't see either going away or being significantly changed.
  • I'm also idly watching the overhaul.  A couple of you might be aware that I was arguing about combat with people in Imperian recently.  Although we have a tendency to take mechanics out of the game (aeon, retardation/night, rebounding, and in Imperi…
  • I haven't played in awhile but I would hope that such a thing could be balanced to specific abilities if a general system doesn't fit in well. :)
  • I think it would be cool if using power manipulated a state called "powerlevel" that makes your character more vulnerable in return for the boost to their offense.

    For example, a knight or monk can hit harder by using power, but…
  • Personally I am wondering, what is the game play goal of the combat overhaul? What kind of game is going to be created?

    Previously combat (1v1) was usually won by system error or timing mistakes, assuming you couldn't damage som…
  • I agree with the above comment, something thing I'd like to see (maybe this was addressed already) is to have every race be able to play as every class in at least one sort of build.  I've always wanted to try bard but it has never really panned out…