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Xenthos · Shadow Lord

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Xenthos
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  • In addition to the prior, Esei had an idea of being able to allow your shop to send a cut of what it sells to the designer.  Basically it would function like this:
    1) Buying from the shopkeeper in a shop sends gold to bank accounts, n…
  • A professional baker doesn't lose all their skill because they sewed up a hole in their pants, and become a completely inept baker in an instant, either.  They also don't lose all their skill at baking when they pick a bit of mint off the plant…
  • (Quote)
    This gets into the realm of "asking for too much" I think (not the cwho range increases, but the rest of it).  The bigger the asks, the stronger the pushback is.  The last time this conversation came up, there were some ver…
  • I really hope you're wrong.  We have enough menial busywork as it is.  See: Family Honour as just one example.
    I'm waiting for the proposal to be presented before I judge, though.
  • To be sure, I didn't expect you to respond the last few times either, so not responding is fine.  I'm just making it clear from my own end what I think of your wording/phrasing; I'd like to see you spend a little more time considering your word…
  • The "prerogative" statement is you saying that them telling you why they are doing what they want to with a scarce resource is entirely on them, when the situation was made by you.  You're saying that the responsibility is on the people …
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    You can disagree with it, but you have no right to dictate our feelings about it and dismiss those feelings as if they are entirely irrelevant to you.  "Prerogative," indeed.

    At some point here yo…
  • Any chance you'd be willing to apologize for / retract the "prerogative" argument, then?  I don't see how that's in any way conducive to any goal trying to be reached, and it doesn't make it feel like you're understanding the reason for why players …
  • This whole 'prerogative' argument really bugs me, actually.
    Let's say you have 3 kids, and you take them all to the arcade.  You buy $10 worth of tokens, and give all of them to the oldest, Bob.  You tell Bob that he has to win 100 pr…
  • It is the administration's job to ensure that organizations feel that they have enough to handle required upkeep as well as making resources available for necessary day-to-day needs, because when the two are competing, day to day tasks l…
  • Just nixing comm upkeep costs for researches while reviewing this would be nice - this thread has been up a while now, and that feels like it would be a pretty simple modification that would at least do something beneficial for everyone.
  • Can we get an update on what things are looking like at this point, please?  This thread has been up a while, hopefully it's given a bit of guidance, but at some point it'll be more beneficial to discuss actual proposals (even if very tentative) vs.…
  • Custom paintings are much easier now! :)
  • It is a very cool concept!  But it's not one that I would ever enable or encourage enabling; it seems a very niche style of play that I don't think would fit in well with how we set up our guilds.  If the other two guilds are capable of …
  • I have many of the same thoughts as Uzriel.  I don't think we should aim for a system that encourages us to tell less skilled people that if they participate they are undermining us and that the best way they can help is to stay away.  I also t…
  • (Quote)
    My point 2 involved randomized teams too, specifically to avoid that situation.  Sure, you may know who signed up but no clue who the teams are until the season starts.  Two of the Gs might even be on your team!  This also avoid…
  • (Quote) So to be clear here - this same statement was made multiple times directly to me and I tried repeatedly to clarify the matter every time.  Seeing it show up again here seemed to just be a continuation of that.  This is not actually th…
  • (Quote)
    The problem is when you continually misrepresent what people have told you.  You were not told that nobody wanted to participate in things that "benefited the other side," you were told that people felt that a system where …

  • (Quote)
    I have noticed some hit-and-miss in this regard myself.  Still, I think it's important to present options.
  • (Quote)
    Given that I've been advocating for changes for a very long time now, I think I'll be just fine, but thank you for your concern!  I've given plenty of mechanical suggestions to Orael - I'm more on the detail end of things person…
  • If you can't see a difference between "Completely undermine the biggest competition in the game and turn it into a punchline" vs. "design systems that encourage more activity and reward people for showing up," then I'm afraid I can't help you. …
  • You're clearly not looking.
    And we're in this situation right now because the administration chose to address the situation in a manner that was not even-handed, which they have acknowledged.  See: You're clearly not looking.
  • (Quote)
    You've been given the explanation time and time and time again (and once again in this thread by Ayisdra), yet you keep insisting that it's this cut and dry.  It does not come across well and makes it seem as if you're not bother…
  • Viravain: Thanks for the interesting talk and I look forward to seeing what's coming.  Even if it does seem like a Great Deal Of Pain for someone is on the way. in Lack of Raves VI: Rave Today, Tweet Tomorrow Comment by Xenthos February 2021
  • This thread seems to have died down a bit.  I'm going to throw a few more musings up here.
    First, shopkeeping in Lusternia is actually discouraged for any of the "design" trades because there are frankly too many designs / options.  P…
  • (Quote)
    The very first sentence in that post was a direct reply on the decay issue, unfortunately, and thus it makes every subsequent suggestion look as if it is a way to "provide a net benefit to suddenly making other things decay."  Maybe th…
  • No, forcing decay will not make a "net benefit" no matter how many paragraphs you write... it's pretty simple.  Absolutely none of what you wrote overcomes the fact that you're trying to make players do more work to maintain and upkeep their equipme…
  • Resolving it by making the game significantly more tedious isn't going to broaden the types of players the game appeals to, though.  I think that's been made abundantly clear through comments here- I still am not seeing a lot of support for expanded…