I believe I already stated that I felt the Glomdoring discussion was not really relevant to this thread; I have no interest in starting my own thread on it, I was simply replying to your continued raising of the topic. I'm…
I think it's pretty obvious that Ascension is what shot the game as badly as it is now, and that needs to be addressed as part of a way forward. We're in a new kind of game-balance-malaise right now, one which was foisted upon us.
You can, but if the state of the game is as a result of GM choices through no fault of the players', it's still not fair or right to expect players to fix the resulting mess solely on their own- and that's where we've been at since the A…
I think we can safely dispense with that as being meaningful- Glomdoring had a healthy population for a very long time, and grew it with the restrictions we have in place (which I don't think are so onerous personally, but that discussion is no…
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Yeah, that one was a completely different thing which had no bearing on game balance in any way. Didn't seem necessary to formally mechanize something like that, imo.
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It would be quite dependent upon alliances that are roughly equal in participation-interest, yes. It's not so great a solution Right Now, but one would hope that someday things will be somewhat less divided. It also suffers from cem…
Yes- delete the "winner takes all" mechanics. Incentivize trying; if you try, you get something portion of it (kind of like wildnodes, but even then it's only generally 2 orgs that get anything instead of all participants). Work on addressing…
5) You also made decisions, knowing that they were going to crash the morale of half of your game, and did them anyways- and instead of trying to work with them to make the blow less hard, you just said "too bad we're doing this as is" and ramm…
I don't think it has a lot to do with the players- it's not on IHC to change things and never has been. I've been pretty consistent in telling the administration that they've been making bad choices. It's not enough to just say "trust us," at…
The shadows lie upon the Glomdoring Forest, the cold shroud of Mother Night hanging heavily over these woods. The Murder clusters thickly amongst the dense canopy, their harsh caws accompan…
The Muudbeast idea has been filed. Probably more than once. It might've been timed out or been categorized when you did your last around of IDEA updates, I don't see it in my list any more, but I tend to just fire off ideas of little things l…
Creatures in Muud (parasites, symbiotes, necrotrophs, cystodes, nematodes, trematodes, globules) should all respond to "muudbeast" too, to be consistent with "astralbeast."
I have a question in to the Artifacts address regarding that already. I assume it's because of the nature of an upgrade which is why that doesn't work. For example, let's say a base item is 1,000 and the upgrade is 2,000. If y…
Hmm. I kind of like insightful; to me it indicates "there is something worth thinking about here." It comes across as a milder form of agreement in my mind. I would not be particularly crushed if it was to go away, but it doesn't have the sa…