I agree it shouldn't be overly strong. However, I like the concept of village feelings, i.e., doing things in villages during non-revolt periods will sway how they'll feel towards your org when the r… (View Post)
Regarding conflict, as I mentioned before, it is incredibly difficult to design and implement a conflict system that is fair, doesn't give 'winning' orgs a big advantage (and still be meaningful) nor… (View Post)
As Zvoltz said, the perception that we are focusing on something like ikons or curios as the expense of other development is really not true. That said, I would be interested in kno… (View Post)
I guess the thing is that we aren't aware of what "elements are considered dysfunctional" unless people tell us, which is one reason I start these threads every so often a… (View Post)