In terms of whether we think about this when putting stuff into the game...kind of, though not actively. We work to make sure that there are things in Lusternia that improve the game for all styles o… (View Post)
It's very hard to make a picrew of yourself when you're a two-dimensional being made of negative space with no facial features other than a smile, but we got there. Sort of. Just about. (View Post)
There is an even funnier story here where several of us were, mid-event, trying desperately to find out why something wasn't firing properly in Celestia. It is because our divine area name f… (View Post)