The value of Mayan crowns and dingbats are vastly different. There's really no equivalence. I'd place Mayan crowns to be more on par with wondergems than with dingbats (and maybe not even then, becau… (View Post)
Other games don't even have currency generators, I believe. Imperian's tokens and Achaea's crowns can only be obtained via monthly promotion (and thus, always have a redeemable $ value). This is what… (View Post)
With currency generators, though, the value of dingbats/wondergems/goop has become so fluid and so tiny that it's difficult to pin down. Taking from your example, 1 crown (mc) is 100 credits (cr), an… (View Post)
Hi! Chiming in with my biggest sadface about Lusternia: The deluge of promotional items has, I think, diluted much of the charm the game once had. When I first started out in IRE, Lusternia had the d… (View Post)
It can be convincingly argued that it's the player's fault, and not the game's, when your org has been the beneficiary of many of the game's questionable systems and mechanics for the past years. (View Post)