If I can make a suggestion - maybe ways of guiding/initiating player events of all gameplay modes (in a less lore-centric, game defining way than volunteers)? Kind of acknowledging that Demigods have… (View Post)
In that case, definitely not a fan of the deleting/merging options. If the problem is in counter-play requiring too much skill/knowledge, couldn't that be addressed? I mean, isn't that what ssc has d… (View Post)