Lusternia is a post-apocalyptic world. We are surrounded by things we barely understand and/or don't understand how they work, and I think that is meant to be the setting through and through. Even th… (View Post)
Good grief, you all are spoiled. If you don't want that many hours of critical hits, then don't abuse the wheel so much. I'd be very happy with that much extra critical! It's supposed to be a risk, g… (View Post)
In regard to the current conversation, I won't touch flares or domoths. I do have an idea for villages, however. Specifically in regard to village feelings and Conquest. Feelings should generate more… (View Post)