Making AC entirely functional out of the box (defense upkeep, stancing/parrying) would be helpful to new player retention and involvement more than any economy changes, which I feel is mostly for the… (View Post)
The lust thing seems like a red herring here. I mean it's strange behaviour, but it doesn't seem as important as the actual issue of 3 affs into chainstun into kill. Huge stuns are imo poor design. P… (View Post)
Definitely tilt your focus towards orgcredits. It's probably the most competitive aspect of the game right now, for the org level. Ie. the best judge of how well an org is actually doing over a perio… (View Post)