This started out as a two-point Rave, but as I think about it, I think it deserves slightly more than a couple of lines, and as it has the potential for quite a few responses I didn't want to derail. Do me a favour here, folks, and don't try to read between the lines. Nothing I write here is a dig at anybody - I say that hand on heart.
1) I'm seeing a lot of people going to Mag, and I love that. Now people might move orgs for any number of reasons, but they generally group into two camps: Pushes (why people left their old org) and Pulls (why they are coming to yours, specifically). I don't give a rat's ass what the Pushes are, and don't want to spend any time in this thread discussing them. But Mag is obviously doing something really well that attracts people to their org(s?). Maybe it's that the other cool kids are there? Maybe it's that your pantheon is particularly active at the moment? Or that your Orders kick ass? Perhaps you are just active at the correct time. Or are your skillsets just lolimbal? I don't know, but people are voting with their feet, and that credit to you for that, Mag.
Whatever it is that you are doing, please take a moment to reflect on it, and keep doing it.
2) In Lusternia, moreso than any other IRE I've played, it appears to be relatively easy to change orgs. And I love that. MKO had a lot of great things going for it. The ease with which you could change orgs was not one of them. Achaea seemed to be more open to taking in former enemies, but boy did I hear many a conversation on GTS saying that "Person X has joined and they are not to be favoured under any circumstances". Now, in the year I've been playing Lusty, I've not heard of one person reaching out to another org and getting a flat No. "Pay reparition for being a dick" and "Sure, but you'll be shovelling shit the first year you're with us, you Lady killing sonofabitch" are things I've heard, and that's good in an RP world. But I've yet to hear of somebody who has tried to change orgs in good faith and been straight up refused under any circumstances. Hell, I've seen transitions that I would have assumed were impossible (Serenwilde to Mag. Whoa, look! It's Mag again!) work out really well, and again that's to the credit of Lusternia and Lusternians. Moreso than in other IREs, on this particular point, it seems as if the playerbase gets that there is a time to suspend disbelief, and no matter that the character may have been a burning-eyed zealot for Group X just twelve months ago, the player should be allowed, within broad strokes of reason, be allowed to mix things up when the mood finally settles in.
Change is good (All glory to Wyrd, aye, yes!). This playerbase seems to get that more than most. Keep doing it.