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Okay, not spending any more time on Shaddus' rambling.RUDE.
Suspicions were running high throughout
the town, and accusations were tossed back and forth like lettuce leaves in a lynch-happy
salad. Compared to previous days in Lusterniaville, this day proved a veritable
vichyssoise of vivacious verbosity, with challenges, wild speculations, and
occasional digressions thrown down like gauntlets between different
townspeople. In the end, however, most of the town united in deciding to lynch Vivet, including Vivet herself. A sigh
of what seemed to be relief escaped from her lips as she died, her eyes closed
and her expression fixed in the faintest of smirks.
[no flavor zone]
Vivet, the (Very) Vanilla Mafia has been lynched.
is now Night Five.
If your role includes Night actions, please send them to me before the end of
Night. Night Five will end approximately 24 hours from now at 7:59 PM Eastern/6:59
PM Central/11:59 PM GMT on Saturday, July 15.
death of the fearsome Mafioso known as Vivet left the town of Lusterniaville in a jolly mood, as
the citizens became increasingly sure that they were finally ridding the town
of the dangerous Mafia. When the local haberdasher, Shaddus, announced that he was throwing
a celebratory tea party at his house, everyone joyously accepted the invitation. For hours on end, Shaddus was kept thoroughly busy preparing refreshments, serving
tea, answering the door, and entertaining his guests as people kept showing up
at his door for the tea party.
everyone sipped their tea and nibbled daintily on the delicate treats, they entertained each other by sharing riddles and puzzles and challenging each other to find the answer.
Thinking of a good one, Shaddus spoke up. "Why is a raven like a writing-desk?"
fell silent. While people scratched their heads in puzzlement, Shaddus heard
the doorbell ringing repeatedly and went to answer it, still chuckling to
himself for having stumped his guests. He opened the front door, only to see a
gun muzzle pointed at his head.
mad tea party, is it?" the final guest inquired. "Why wasn't I invited?"
Shaddus could answer, the final guest pulled the trigger. In Shaddus' last panicked
moments of life, however, he flailed his arms desperately and managed to reach
toward the wall beside him. His fingers flipped a hidden switch, unleashing
mere seconds, his entire house was consumed in roaring flames as incendiary
booby traps scattered throughout the rooms were activated by the hidden wall
switch, setting fire to the carpets, doors, furniture, and walls. Letting out a
shocked exclamation, the last guest managed to escape, as did most of the other
terror-stricken attendants at the hapless, hopelessly hijacked tea party. However,
one guest, Falaeron, failed to escape
in time before the flames set off by Shaddus tragically claimed his life.
Shaddus, the Town Mad Hatter and Falaeron, the Town Bad Santa
It is now Day
The Day phase will end in 55 hours on Tuesday, July 18 at 7:59 PM Eastern/6:59
Central/11:59 GMT, at which point the game will move to Night Six. Remember,
the voting syntaxes are ##Vote Player
and ##Unvote Player.
Vanilla Third Party
You are a Vanilla Third Party Serial Killer! Every night you can choose to kill one (1) player. You are considered Town-aligned for the purposes of detective checks and are bulletproof at night. Your kills also go through bulletproof vests. Remember that the game is in draft phase and you get to pick a role. Don't forget to send in your numbers!
You win when two or fewer members of the combined town/mafia remain to oppose you.
So, yeah if an SK was in the game they would have won right now. Also we all seemed to miss that the SK would have been bullet proof so the plan you force scum into killing him was ill advised. Bullet dodged there.
Tarkenton/Sylandra (1, 1) Town Inventor
Arix (4, 13) Town Godfather
Ellowyn (7, 10) Town Role Detective
Tremula (8, 3) Town Inventor ->
Falaeron (10, 14) Town Bad Santa
Dys (11, 6) Town Bad Santa -> Vanilla
Shaddus (17, 4) Town Mad Hatter
Kalikai (2, 1) Mafia Bad Santa -> Vanilla
Silvanus (2, 13) Town Vote Detective
Othero (5, 2) Mafia Prince of
Phoebus (5, 11) Town Copycat
Vivet (3, 4) Mafia Godfather
Fyler (3, 8) Town Copycat -> Vanilla
Lehki (3, 15) Town Copycat -> Vanilla
No one is lynched
Falaeron chooses Phoebus, Kalikai, Vivet, and Fyler
for Bad Santa's naughty list
Tarkenton is replaced by Sylandra
Mafia (Vivet) shoots Arix
Othero causes a second
Sylandra invents Lynch
Rickshaw and gives it to Othero
Arix chooses to
appear as Town Godfather
Shaddus places 1 bomb
Mafia (Vivet) shoots Sylandra
Sylandra invents Loyal Pet
Doggo and gives it to Phoebus
Shaddus places 1 bomb on
Ellowyn is lynched
Mafia (Vivet) shoots Dys
Silvanus uses votecheck
on Ellowyn's lynch list (2/6 are Mafia)
Kalikai is lynched
Mafia (Vivet) shoots Silvanus
Falaeron chooses not to
shoot Phoebus, Vivet,
Silvanus rolechecks Fyler (Vanilla)
Tremula is lynched
Mafia (Vivet) shoots Fyler
Shaddus removes bomb on
Othero and puts it on Falaeron
Vivet is lynched
Shaddus loses his bomb on Vivet
Mafia (Othero) shoots Shaddus
Shaddus sets off his
bomb on Falaeron
Falaeron chooses not to
Othero is lynched
First, I want to thank everyone for
playing, and I appreciate your all being such good sports and so patient and
willing to try out a new setup with a new host. Thank you for letting me run
this game, though I'm sorry to have been such a lackluster host.
I would like to apologize for my gaffes
in hosting the game:
1. I started signups for this game up
too soon after Vivet's Very Vanilla game ended. I should have given everyone
some time to recover and find time to play, and I fully intended to at first.
But I was just so excited about running this format, and I got impatient.
2. I gave the Mafia only three members
instead of four, which made things a lot harder for them. I'm sorry, Mafia! I
waffled on this decision for days. The extreme variability of roles in PYP means
that games are almost impossible to truly balance, especially a mini game where
one person can make a huge difference. I thought that three Mafia would be
better for a high-powered game (specifically, if most of the Mafia got strong
roles), but, especially with the way the roles turned out in this game, four
Mafia would have been better.
3. I also should have made the
role-picking phase at the beginning of the game last 48 hours, not 24 hours,
especially when both number-picking and role-picking phases happened on the
weekend when people can often be busier than on a weekday.
4. Speaking of roles, I probably should
have kept the Alignment Detective, rather than replacing it with the Parity
Detective (although I think the latter is much more interesting because it
requires more analysis and patience), and added another killing role. I should
also have cleared up what I think was a basic misunderstanding about role
checks and the Role Detective. Role checks only tell you what role the target
ended up with (e.g., "Vote Detective", "Jack of All
Trades", "Vanilla", etc.); they don't get to know if the target
is Town or Mafia. As such, Role Detective is weaker for Town than it may have
seemed, because role information on its own doesn't give much insight into a
player's alignment (although Role Detective is actually pretty good for the
Mafia for sniffing out and sniping powerful Town roles).
Now, I love Pick Your Power Mafia because
it's so player-driven and based on player choices and decisions. This means
it's very flexible and will change every time that you play it. Even if you
include the same roles and setup every time, people will pick different
numbers, request a different role, and post differently. As a player, I also
enjoy being able to pick a role with powers that appeal to me and suit my playstyle,
rather than being randomly assigned a role by the host.
Unfortunately, the new information and
mechanics seems to have left people confused or uninterested rather than
inspired, which stifled activity rather than increasing it. (I did consider
trying to spice up Day 1 by running a Mayor race rather than the usual lynch,
but thought this might be too much new stuff in one game. I also considered a
Night 0 like in Vivet's Very Vanilla game, but didn't want to mess with which
roles could or couldn't do anything on Night 0.) I was hoping this game would
be a breath of fresh air, but I don't think it turned out that way, for which
I'm sorry. I know real life got in the way for several people too, which kept
posting and activity levels down overall.
In closing, thank you all again for
participating in this game. Hopefully, the Day and Night posts were interesting
to read. I hope that the game wasn't too terrible an experience for everyone and
that the next game will give you all more of what you enjoy in Lusternia mafia.
Fyler said:Sylandra has a very signature (and somewhat twisted) sense of humor
I don't think the lack of activity was really due to the game as much as it was to the timing.