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Can't it be changed into delaying the curing of afflictions for a considerable amt of time?
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
Lerad said:- When cast on a target, target immediately gets -1/-13 to both universal resistance and h/m/e regen. This lasts for 10s, and then it switches to -2/-13 for both, and 10s again. Repeat for 130s, for the last 10s it should be -13/-13 to resistance and regen. Simultaneously, the healer himself has 1/13 to universal resistance and regen when cast, and every 10s it goes up to 2/13, 3/13 etc, so that the last 10s should be 13/13 to resistance and regen. Can't be active on more than one target at once, and a single target can't be affected by more than 1 healer doing pain-transfer on them at a time.... On second thought, this might be usable for psymet. Hrm, if you guys don't take it up, I might make a report for this next month.
I would advise against that, until an actual server-side curing is added. The current version uses diagnose, so disabling diagnose would either completely screw over new players or (if first aid was excepted) give everyone a route around it, making the affliction useless.
It's the closest the game has to server side curing and appears to be billed as such. I use it currently while I am building my system. I used it in wildnodes, actually. I wouldn't say it's great - far from it - but it's not just a tool that's only used to learn cures. I think disabling the entire game-based curing is a very bad idea.Diagnose also hits the same issue as reckless - hidden affs are one of those things which complex coding allows you to track far better. Disabling diagnose would be weak against strong people and OP against newbs. You don't want skills to swing so much in their potency.
Everiine said:"'Cause the fighting don't stop till I walk in."-Synkarin's Lament.
Building skill sets around currently existing 3rd party systems seems dangerous.
If it's not, then that's my mistake. It's presented as a work in progress. I still think you will see yoyo potency, though.