Makes lots of sense, there's definitely lots of kinks and issues. Talking about population issues, cutting orgs, MKO going down all gets to be a bit bleak for long-term IRE veterans, so more than anything I was just hoping to throw out a random idea to see if anything productive/positive might come from these kinds of talks. Very open and excited for any suggestions on how to improve things!
I think there *are* too many orgs for the population, but I know if push came to shove there's a big likelihood mine would get the boot so I'm not exactly eager to recommend something goes on the chopping block.
I played Aet through it's roughest years, and they did decide to cut out a city and I think ultimately most players agreed it was a good decision. (After years of back-and-forth developer churn.) I don't think Lusty is uniquely unable to drop orgs though. Every game has different mechanics, stories, and player attachment to organizations. Just because Lusty has its own variants doesn't mean it can't trim the fat nor does it mean that it's "easily" done in other IRE games.
I think that there are several city positions that we could completely do without, and I think many guilds would benefit from smaller leadership structures as well. Relying more on the alliances for RP purposes and not just domoths might also make the game feel a little more close-knit. People clearly make their own friends within the alliance, but more inter-dependence will make our orgs feel larger/closer.
I'd rather see a small quest that one person can accomplish to cure themselves than an artifact. Fancy sand bath in Skarch wouldn't be bad! I think Gaudiguch is the org with the least ability to cure the plague.