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I was trying to buy some last minute genies (because I still haven't managed a single complete set this month) and my cart got emptied - doh! The price of coins got very high this month. To compare, last month 45 genie pieces and 45 coins cost only $69.99 - $1.56/coin not factoring in a genie piece. This month, 50 coins costs $79.98 or $1.60/coin without any genie pieces. For the significant cost increase, are rewards going to be that much better? I'm interested, but maybe curious for more details!ANNOUNCE NEWS #2771Date: 11/1/2017 at 0:01From: Estarra the EternalTo : EveryoneSubj: Turning of the Wheel November PromotionFor the month of November, we are offering Czigany coins for saledirectly on the website which allows spins on the UPDATED Wheel ofTzaraziko. https://www.lusternia.com/credits/But wait ... the Wheel of Tzaraziko has been updated? Yes! The rewardsand chances of rewards have been significantly updated to be morevaried, and the bonus counter from spins has been reverted to itspre-March levels (i.e., you'll hit the bonuses sooner). In addition,there is a new item available on the wheel: Fortune Cookies!FORTUNE COOKIESThese new rewards provide wheel-exclusive artifacts. When you EAT afortune cookie, there is a chance of getting one the following:Ascension Discs- See HELP 19.10.19Mantles (can only wear one)- Mantle of the Fae1/10 Magical Damage Buff1/10 Magical Damage ResistanceSWIRL to apply faeriefire to all enemies in room- Mantle of Fire1/10 Fire Damage Buff1/10 Cold Damage ResistanceSWIRL to apply ablaze to all enemies in room- Mantle of Frost1/10 Cold Damage Buff1/10 Fire Damage ResistanceSWIRL to apply frozen to all enemies in room- Mantle of Despair1/10 Excorable Damage Buff1/10 Excorable Damage ReistanceSWIRL to apply a random hidden plague aff to all enemies in roomTongue Studs (can only wear one)- TWIST while worn to change how your tells appear to others.- Four types: Purple, White, Pink, HollowPenned by My hand on the 1st of Dvarsh, in the year 487 CE.
^The powerstone is a perfect sphere, smooth and hard as a diamond\. Colours swirl about upon its surface in an exotic patina of hues and shades\. Vibrating with an inner energy, the powerstone holds an inner power all its own\.$ ^It has \d+ months of usefulness left\.$ ^It weighs 4 ounce\(s\)\.$ ^The powerstone is at (\d+)\% efficiency\.$ ^It has the following aliases: powerstone, stone, gem\.$
currentpowerstone = currentpowerstone or 0 if currentpowerstone == 0 then newpowerstone() end local pwrleft = multimatches for i=0, 5 do moveCursor(0, getLineNumber() - 1) deleteLine() end deleteLine() echo("\nPowerstone: ".. pwrleft.. "%") if tonumber(pwrleft) <= 2 then newpowerstone() end function newpowerstone() local nextstone = 0 -- does gmcp have our inventory? if gmcp.Char.Items.List.location == "inv" then -- check all the items in our inventory for k, v in pairs(gmcp.Char.Items.List.items) do -- is it a wielded powerstone? if v.name == "a glowing powerstone" then if string.find(v.attrib, "l") then currentpowerstone = v.id if currentpowerstone == 0 or pwrleft >= 2 then return end -- if we actually have power in it, but weren't aware of the ID of our current powerstone (like when we first launch Mudlet or reload settings) then we don't want to get rid of our current powerstone, so we're exiting this function sendAll("unwield ".. v.id, "put ".. v.id.. " in pack", false) -- get rid of it! else nextstone = v.id end end end -- gmcp didn't see our inventory, going to ask for gmcp data and retry in one second else echo("> Trying to retrieve GMCP data.\n> Re-attempting in one second.") sendGMCP("Char.Items.Inv \"\"") send("\n", false) tempTimer(1, [[ send("probe powerstone") ]] ) return end send("wield ".. nextstone) currentpowerstone = nextstone end