In other IRE games where raiding was more frequent, one of the things I enjoyed was figuring out effective guard layouts. I even setup scripts for it so that I could switch it up on the fly and shift… (View Post)
Alright, I'll bring this back to the larger issues of conflict. In Lusternia, the primary motivation behind most conflict lies in one resource, and it is power. At the beginning of the game each nexu… (View Post)
It's true that the players are largely responsible for the state of conflict, but mechanics incentivize behavior. Both sides of the coin play a role. For players, we can all make conflict more intere… (View Post)
Currently, the primary mechanical benefit of establishing a Major Great House is that it is possible to earn a Council seat if you are able to raise your honour higher than any other city-aligned Hou… (View Post)