Hello, everyone.
We are aware that the Beauty judging process is indeed quite mysterious. This has been a deliberate choice - we have felt for these past ten(!) years that it is necessary to maintain this secrecy to protect the sanctity of the judging process. However we recognise that this can create difficulties and, in acknowledging that now, we would like to offer you a brief overview of the judging process so that we can properly address your concerns.
This year, 97 designs were submitted by 47 unique designers. Once the submission deadline had passed, these designs were whittled down to a selection of finalists by us. This process takes a very, very long time. We would estimate that it involves close to fifteen hours when accounting for taking in and acknowledging all of the submissions, whittling designs down, and debating those that we have whittled down (which we do - at great length).
This year there were close to 25 designs that we thought worthy of being finalists - however we cannot put that many before the judges as it would be overwhelming, and so we were forced to narrow the field further. There are a few ways in which we do this that we can outline, as they are useful to bear in mind:
- We will only put one design per designer through to the finals. This does not mean that submitting multiple designs is a bad thing - it just means that we will pick your best design.
- We try as much as we can to ensure every commune/city is represented in the finals (this is not always possible but we achieve it most of the time).
- We try to include a variety of 'styles' of design to offer the judges a broad spectrum of options.
- We endeavour to ensure that the finalists are a proportional representation of the competition as a whole.
This last point is why you tend to see fewer 'evil' designs; of this year's submissions, perhaps 5-6 were what we would consider dark (note that we do not consider dark to purely be gruesome designs - we hold cakes made of poisonous mercury and socks that depict the Soulless to be equally evil). This is abnormally low. We would love to see more of that genre next year so that the competition can truly represent the breadth of Lusternian designing - but that doesn't mean they are not present! Last year, Krackenor placed fourth with a leviathan-themed book and Narynth placed fifth with a tattoo representing the dark heart of Glomdoring - in fact, a third of the finalists put forth dark or evil themed designs.
Is there a concern that no design along such themes has ever won the Beauty Seal? Perhaps - but that is all the more reason to submit more of them. Either way, we think it does a disservice to those darker designs that have seen great acclaim to suggest that they never do well at all.
Once the field has been narrowed to finalists, normally somewhere between 12 and 15, these designs are then put before the judges. Every single person in Havens, apart from us, votes blindly on the designs. Can we guarantee that they have no idea who designed which? No. Often, designs are submitted that have been made for a God(dess), and so there will always be someone who knows who it is. Others may have been given them as gifts or similar. But as much as we are able to ensure, the voting is done blindly, without designer or cartel or org attached - and in the event that our judges do know the identity of a designer, we trust them to be fair and even-handed.
Each judge ranks the designs in order of their most to least favourite, and points are scored by those designs accordingly. We double check the votes to ensure we have assigned and calculated them correctly. This year, 18 people voted on 12 designs. It was exceptionally close. Between two of the top five there was only a single point; between another two, only seven points. Last year was similarly nail-biting And many of the votes were radically different, as each of the judges has their own criteria in their heads for what they want in a design (two judges for example ranked this year's winning design as one of their least favourites). As such, we cannot tell you precisely what they are looking for, but here are a few ideas that may help you in the future.
- The judges are fond of designs that create a clear picture in their heads. If they can easily imagine your design then you have done well.
- They like designs that have a clear place in Lusternia. Your design does not have to feel like someone walloped them around the head with the Histories, but they want to look at it and know what world it belongs in. This is why 'lore designs' often do very well as the link is immediately clear.
- They are okay having to look up an unfamiliar word here or there, but if you have made them reach for a dictionary four times in two lines, that is probably not ideal.
- They do of course like good writing, but nicely formed sentences are in many ways secondary to some of the other requirements. If you have beautiful phrasing but no one can tell what your design looks like, then it will fall down.
- They like designs that they can read as a single paragraph. Whilst lengthy designs often contain wonderful descriptions, if a design is so long that it becomes difficult to follow then it is probably too long.
We realise this particular point will be controversial, as many Beauty winners and places have been on the longer side. The truth is that these are the shorter ones: we frequently have designs with examined descriptions of 50+ lines submitted for Beauty. The longest design in this year's finals was around half that - not counting Cooking designs, which have more fields and are therefore unique with their length. We would advise that in general you keep your examined descriptions to 25 lines or fewer. Line numbers are judged by the word wrap in the design system, which you can see by looking at any design.
A final disclaimer: over these past 10 years of Beauty competitions we have refined and worked on our judging process considerably. As such everything we have said here is of course subject to change. Back in the beginning, when Ascension was young, judges used to vote the designs out of 100; one year we had close to 25 finalists; as the people within Havens change, so too do the judges' criteria. This explanation represents where we have made it to now, and we will continue to work on making the process as good as we can.
We hope though that this explanation sheds some of the light upon this mysterious process in a way that will be of benefit to all. It should go without saying (but this is the forums, so we will say it anyway) that this opening of dialogue is not an invitation for abuse of ourselves, the judges, or other designers.
You are welcome to ask questions if you have them, though it is very possible that we may not answer them. We must, after all, keep some secrets.
Lovely Charites
Comments
This could be something to clarify then.
There's some fairly good judging guides and well judging itself is a fairly high skill level thing, often professional judges do take courses and there is clear set reasons and criteria for the point scoring system. If your getting such varied results between judges then the judges themselves may need to be given more clear criteria and training on what is required to get high scores.
You could set point levels and build from there.
Like 0-3 points is for Skill and technique. Pure writing style and quality. 0-3 points for uniqueness and creativity. Etc etc.
EDIT: Like you can look at judges scoring baking or art contests and the scores rarely vary because the judges know and agree before hand what the criteria is for scoring, taste, look etc etc.
Beauty is a competition, and in every other competition there's a way to refine your ability and get better. In War, you see how you died and fix code/strategy. In Nature, you spend more time mapping the world and getting more familiar with all the LOOK descriptions (Two years ago, I was one of the few who knew about the warning sign in the Blasted Lands and managed to place because of that). So on. So forth. I know you've just said there were about 47 unique designers, but even if you could just pick your favourite design they did and send a little letter or message to them stating, "We absolutely adored <blah> about your <blah>, but we feel <blah> could have used a tiny bit more attention. Thank you as always for your efforts to restore the Seal of Beauty and keep Lusternia safe," would be a huge motivation to keep going.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Your pie was too dry etc. Like other judging competitions.
Let's play with this for a moment. According to the Charites, that means 97 designs would have to get a personalized response. 97! And the answer could be as simple as, "We liked this but we liked some of the other designs more that were doing a similar thing." Even if each designer just got one response, that's still 40+ responses to write up. And now that we better understand why the actual judging is long and time consuming, that means we'd have to wait even longer for a Beauty result (or demand a quicker deadline for Beauty) to make time for writing those responses.
I don't really think that's practical.
I volunteer as a fiction reader for a literary journal and we sometimes get 300+ stories to respond to. We have a canned rejection letter we give most of the time, because personalized feedback is more time spent on an individual submission. Time is a limited commodity, and no matter how much time you spend explaining why you said no, in the end the answer is still a no. Think of the Beauty contest "honorary mention" as a personalized rejection: you were very close, but in the end, others beat you out.
And remember: the no in Beauty, like in judging any creative work, is a subjective no. Like the Charites say, there is turnover in the Havens. Maybe what you wrote this year would have gone better with judges from two years ago. There's really no way to know. You just have to be confident in your own work you put forward, and hope someone else sees what you're trying to do.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Also, it's a giant can of worms. What if you don't like the feedback you get?
You are right, for the most part reviewing is an objective process. Do the designs contain any spelling or grammatical errors? Do they comply with the commodity requirements? Do they fit within the physical bounds that crafting items should fit within as determined by the Charites? All of these are objective. It doesn't matter if the reviewer doesn't like that one of the sentences is boring like "This is a simple box." For all intents and purposes, this is a valid sentence to use within the design system and if the rest of the design is also valid then this design should be approved.
Beauty judging, like any judging for writing competitions, is a subjective process. There is no set of criteria where if you can tick all of the boxes you are guaranteed to win, place or even get recognition for it. Who is to say that "This is a simple box made of wood." is a better sentence than "This is a simple wooden box."? You might like one more than the other and I might like the other one more. If it was just for reviewing for design approval purposes both are valid, but since the judges are being asked which is better it is entirely subjective.
Work this out with a friend, take your designs and take the winning designs and be critical and find out what you are missing. Because trying short, long, different trades, light, and dark is not enough. There is no magic combination that wins. You need to critically work over your designs and find that je ne sais quoi that you are missing.
::takes two shots for 'Scintillating' ::
But seriously, thanks for the clarification.
Cheers to next year!
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Also, nobody was asking for in-depth critiques from the judges, or at least that wasn't the impression I got out of it. But obviously, the idea of some kind of acknowledgement that hey, this one person liked your concept, is outlandishly selfish and childish. My bad.
2017:
1st: Zyphora
2nd: Irillia
3rd: Aramel
4th: Ynara
5th: Xeii
2016:
1st: Irillia
2nd: Thul
3rd: Sylandra
4th: Krackenor
5: Narynth
2015:
1st: Thayan
2nd: Irillia
3rd: Lavinya
4th: Daraius
5th: Raeri
2014:
1st: Tacita
2nd: Tisianna
3rd: Persayis
4th: Lavinya
5th: Thayan
2013:
1st: Zyphora
2nd: Gabriella
3rd: Morshoth
4th: Chenakti
5th: Llewell
2012:
1st: Maellio
2nd: Anita
3rd: Aldani
4th: Kylsiu
5th: Eliron
2011:
1st: Irillia
2nd: Wuylinfe
3rd: Rattusk
4th: Nihmriel
5th: Elornoria and Eliron (tie)
2010:
1st: Kharaen
2nd: Narynth
3rd: Incabulos
4th: Arel
5th: Arte
2009:
1st: Silferras
2nd: Aramel
3rd: Eliron
4th: Sadhyra
5th: Wuylinfe
2008:
1st: Zia
2nd: Moriana
3rd: Kielo
4th: Aramel
5th: Arin
2007:
1st: Amarysse
2nd: Kharaen
3rd: Saran
4th: Vanthan
5th: Anaria
So, that's 11 opportunities to place in some way. Here's the complete list of Beauty "double-dippers," so to speak:
Irillia: 4 times placed (2 seal wins)
Aramel: 3 times placed
Eliron: 3 times placed
Wuylinfe: 2 times placed
Narynth: 2 times placed
Lavinya: 2 times placed
Kharaen: 2 times placed (1 seal win)
Thayan: 2 times placed (1 seal win)
Zyphora: 2 times placed (2 seal wins)
And to compare, here is the list of people who've placed only once in Beauty:
Ynara
Xeii
Thul
Sylandra
Krackenor
Daraius
Raeri
Tacita (1 seal win)
Tisianna
Persayis
Gabriella
Morshoth
Chenakti
Llewell
Maellio (1 seal win)
Anita
Aldani
Kylsiu
Rattusk
Nihmriel
Elornoria
Incabulos
Arel
Arte
Silferras (1 seal win)
Sadhyra
Zia (1 seal win)
Moriana
Kielo
Arin
Amarysse (1 seal win)
Saran
Vanthan
Anaria
This also doesn't take into account the honorary mentions, as some newsposts didn't include those in them.
For those of you counting at home, that's 43 people total who have placed top 5 in Beauty. Out of 11 total competitions, there have been 9 individual winning designers.
Hopefully this helps illustrate how varied/not varied the contest has been so far. We can assume from the above that there are certain designers who have successfully managed to appease the judges many times, but certainly there are also those who have only done so once, and that's been enough to land them in the winner's circle.
I think Irillia being in the top five for the past three years in a row was a particularly surprising move, as it seemed unprecedented from the previous lists. Hopefully, though, it is heartening to see that several people have managed to repeatedly impress the judges from multiple other orgs, as well (ex. Lavinya, Eliron, Narynth).
I also think it's worth noting that the two people who have won Seals of Beauty twice (Irillia and Zyphora) both had their wins spaced 4-5 years apart.
Well professional writing and art judging contests have these things already and both are fairly subjective.
Its fairly common for the judges in competitions to have very similar scores because the criteria of the contest is set out clearly before hand for the judges and all the judges are essentially singing from the same hymn sheet. If you have a case of many judges are giving vastly different scores then the contest is left to be a very subjective thing but well we can improve that fairly easily by implementing some standard judging practices.
Some of us are open about how we vote, and we talk about how one design is much more thematic with the Basin of Life than another. Others of us prefer to keep our votes private, choosing to send the Charites our message containing our results and moving on to the next project. None of the voting panelists know who the entrants are.
I'm a little surprised that there seems to be a general sense that we're not fit to judge the contest. Be assured that our esteemed staff is flush with people who work with language in the real world. I ran a writing center for several years and now work part-time as a story teller. One of my colleagues is an ESL teacher and speaks quite a few languages, fluently. Several of us currently work, or have worked in the past, in some form of higher education. We have coders, web-design masters, all manner of PhDs, brilliant MA students, and a bevy of people who are doing a hodgepodge of those things. We're definitely capable of handling a voting contest in a fantasy world.
As for individual responses: dare to dream. We're all given an opportunity to read through the (sometimes incredibly long-in-the-tooth) designs and provide our scores, as the Charites have already indicated above, but we seldom have a chance to tell Them what we thought about each design. Once the votes are cast, they're tallied immediately, and then we move on to the next phase. If you're hoping for an impartial review from the Charites, based on the individual voting procedures from every active administrator, you're simply asking for too much. There's not enough time in the world to do that, especially when we're working on several ongoing projects that are running simultaneously with the massive undertaking that is the annual Ascension event.
I cannot reiterate enough times how insanely complex the Beauty Seal is every year. It is way, way above and beyond what should ever be asked of anyone who does this as a part-time, unpaid side gig, but they trudge forward merrily for the good of the game. I helped out with Beauty in my first year in the Havens, and it was a lot. A lot, a lot. Way more than I can feasibly describe. I can also assure you that an incredible amount of effort goes into making everything fair and balanced, especially when it comes to preserving the identities of the entrants, a process that the Charites have already described.
Also consider this: when we create anything new, like a new mob or a story arc, it all goes through a similar, standard procedure rubric: does this thing fit with the overall aesthetic of Lusternia? Is this something you, if you were still a player, would enjoy reading? Is it fitting in with the grammar of the game? Does it take too many liberties in terms of "specialness" (is it realistic for a teapot to have arms? can a dragon portrait breathe real fire?)? We create things all day, every day, and so when we vote on Beauty, most of us are running the same style rubric in our heads. Rather than judging our own work, however, we're judging yours.
For me, it seems like Beauty is down to this:
1). Perfect syntax and interesting writing style; absolutely clear but reasonably intricate.
2a). Thematic to the Basin, but better if not heavily affiliated with a particular org.
2b). Particularly good if it's relevant to the Ascension event or any event in the past year.
3). Not too long, not too short. Similarly, not too over-described, not too under-described.
4). Unique, fresh idea without being totally over the top.
(Also this pro-tip is one I have found useful elsewhere beyond Lusternia: if you want to win any kind of creative writing competition, look at the examples of people who have done well before you. Make your own list of what they do and what they have in common, then assess your own work with those points in mind. Can confirm success with this method both in Lusternia and out.)
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.