Monks are strong. All of them. Even the weakest of the bunch (Nunchaku) is better than most classes.
There is no denying that. Monks are the only class that retains the complexity of pre-OH combat Lusternia in the post-OH world with its high skill floor (just try AB KATA FORMS for size) and an even higher skill ceiling. However, that doesn't mean there's no counterplay to them.
But is that in itself the problem?
As high as the skill floor to PLAY monk is, the skill floor to play AGAINST them is higher. And this skill floor gets higher and higher depending on the monk's skill level. I have no problem playing against other monks and can even ignore them at times because I know how to reactively stance against them. In my observations and logs, everyone else just STANCES LEGS or VITALS ONCE and calls it a day.
It's complicated, but that's why I think it's fun.
But I can also see why that is a point of frustration for others. It's something I'm seeing as I find myself explaining the proper counterplay to monks, something second nature to me since it's my class, and realizing how objectively complicated it is as I write it out. You literally have to know how to play monk in order to fight one.
So are monks too complicated?
- Do we simplify them further? (This might require a redesign?)
- Do we raise other classes to match their complexity? (Even bigger undertaking?)
- Or should we just delete them?
I've spent a considerable amount of time, work, and effort into learning monk and how to make it work at its best. They are STRONG. But they're not UNCOUNTERABLE. It's just complicated.
But even as a monk, I'm fine to delete them if everyone just agrees that they're too complicated and do not match the vision and design of the entire game.
And I would also love to hear Admin's perspective on this, too, with all our plans for changes moving forward.
Edit: Some bad grammar and typos.