It's bad, again. I know there's a back-and-forth that often happens with respect to the powerful orgs, but it doesn't shift very quickly. This means that regardless of who's on top, there are very few occasions when conflict and combat is "meaningful." If I show up to a conflict event with 0% expectation that my side will lose(regardless of what I do) - then there was no reason for me to show up. Nor for most of the people who did, on both sides. It isn't meaningful. Same as for being on the losing side, as I was there too at one point.
I don't believe this is good for the game. The lack of conflict is boring for me, as I know it is for many on the winning side, too. Seeking out more "pk" just means beating people down who already don't bother to defend their territories because they're tired of losing battles. Waiting for the balance of power to shift again is six months to a year or longer of real time. In the meantime, the game isn't much fun and some people leave, potentially forever.
There has to be some solution here. For those on team IHC, honestly: Is this fun? Why? I genuinely don't understand how it could be. Can anything be done about it, and if so, what?
Please be nice.
"Chairwoman," Princess Setisoki states, holding up a hand in a gesture for her to stop and returning the cup. "That would be quite inappropriate. One of the males will serve me."