I've been in Lusternia for approximately a month and a half. In that time, I've acquired (Approx. 90 levels), thousands of lessons, an honors quest line, and city rank 4. I've won at least 1 spar in the arena in which both combatants are fighting, and I've learned how to craft some combinations in Telekinesis. With this under my belt, I still know nearly nothing.
In my experiences with Iron Realms, (Just shy of 11 years), Lusternia has been some of the most fun I’ve ever had. It is also the most challenging. There are people available to answer questions; but oftentimes the answer is not known or the person is busy. This is not always the case and the questions do get answered, but that leaves a burning question.
Where can I go to get answers?
· Help Files
--These are the primary go-to for any novice. These files are sometimes outdated, and sometimes irrelevant. This is not to fault other players. I get it- no one wants to sit and write help files all day. This is terrible, though! The help files are what we’re told to read sometimes are irrelevant.
--Help files also have the tendency to be walls of text. They’re written by experienced players, often in a way to sound more intelligent than it needs to be.
--Help files do exist- but there is a different problem:
Timing. The questions [answered by the help files] don’t occur
until after a situation has escalated.
Asking for information about revolts in the middle of a revolt is very
counterintuitive. As a novice, I want to
participate and learn.
>Recommendation--Keep in mind that novices are the breath of life for Lusternia (and any game). Without the novices, things will (probably) get stale. Ultimately, KEEP IT SIMPLE. Let the novices learn at their own rate. There is no reason why a single help file should need 6-7 reads just to comprehend. Break it up, and make it tiered. As the player gets advanced through rankings, more information should be presented to them. Even an advanced Geography concept would be amazing for so many players! With the advent of mapping tools, I know almost nothing about the world, but I know specific places. I know how to get to some, and I don’t know how to get to others. This can be troublesome when you don’t know how to LEAVE somewhere (astral, anyone?)
--Combat is a huge part of the game. For a novice, it’s incredibly daunting to try and stage combat in a non-arena format. These combat events are almost always group based. This can be a great thing or a terrible thing. In most cases for a novice, it’s terrible. I suppose novices shouldn’t attend these events, but then where is the learning occurring?
>Recommendation--Combat should be taught through iterance. No, you shouldn’t force everyone to participate in combat, but those who express interest should be assisted. I don’t mean you should sit them down and write out how to fight- but there should be encouragement and instruction in the right direction.
This is not complaining. This is not griping. This is a documented effort of my experiences thus far in Lusternia.
<There is more information to be added (typed)- just wanted to get a discussion going>