You form a wand out of a single crystal, and add more crystals to it with the same command... It's a bit hard to explain. Say you have five crystals, so you use the command- WONDERWAND FORM- five times. That gives you access to a total of five abilities- the ability to tune your wand to cutting, blunt, or magical damage, the ability to use Deathsight, and the ability to use Changeself. It's a little bit like a staff, but you don't get to choose percentages- you can just WONDERWAND TUNE <damage type>, and it will switch over to using that kind of damage when you wield the wand and attack using WONDERWAND POINT <target>.
I'm Lucidian. If I don't get pedantic every so often, I might explode.
I think it would be interesting if after getting a level 20 wand, every x crystal added to the wand adds a charge to the once per RL day powers (1 charge to one power only)
I think it would be interesting if after getting a level 20 wand, every x crystal added to the wand adds a charge to the once per RL day powers.
Thus adding more reason to keep spending.
That would benefit someone who builds the wand and then buys credits, not someone who buys 3000 credits hoping to get 30 crystals.
There's not a 2000cr cap, you'll keep getting crystals for every 100cr. However, the only thing you can currently do with extra crystals is to trade them (though I'm sure you'll find buyers!).
There's not a 2000cr cap, you'll keep getting crystals for every 100cr. However, the only thing you can currently do with extra crystals is to trade them (though I'm sure you'll find buyers!).
Did the promo thing get fixed/changed then? I know I got 11 crystals in a 1000cr purchase... and then 9 in the next one (I was assuming a cap and it being affected by IRE elite)
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
@Estarra can you evilly adjust things so that if a person buys 1900 credits they get 19 crystals but if they buy 2000 credits they get 21 crystals so there are a few extra credits randomly floating around for us to fight over? Please?
I feel like these wand of wonder portals need to work in much the same way as crystalism portals used to work in Achaea (They probably still work that way, I haven't seen one used in years, though, having not played it)
To elaborate - make the portals not be instantaneous, but have a "portal begins to open" message, then another message for "portal opens" some 4-6 seconds later, giving the victi.... errr, target the chance to drop a monolith sigil to cancel the portal before it happens.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Why is it that we don't have that particular skill, anyways? It's not super relevant in Lusternia, where you can just follow in a teleporter (And everyone can teleport), that might be why.
Divine portal is instant (which was the difference raised), can only target nexus/godrealm or other cult members. And it's way more expensive than a torus+sphere.
Ya in the past I never got promotional rewards with elite credits. But I wonder, since you get a bonus to credit purchases, do you get crystals based on the number of credits you pay for, or the number you receive with the bonus.
Ya in the past I never got promotional rewards with elite credits. But I wonder, since you get a bonus to credit purchases, do you get crystals based on the number of credits you pay for, or the number you receive with the bonus.
Uncertain. I know I got 11 crystals when I bought 1000 credits, but then I got 9 crystals when I bought 1000 more. I thought it might be capped... either that or a quick fix on IRE's part to the reward schema to not include IRE elite credits when handing out crystals.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
I feel like these wand of wonder portals need to work in much the same way as crystalism portals used to work in Achaea (They probably still work that way, I haven't seen one used in years, though, having not played it)
To elaborate - make the portals not be instantaneous, but have a "portal begins to open" message, then another message for "portal opens" some 4-6 seconds later, giving the victi.... errr, target the chance to drop a monolith sigil to cancel the portal before it happens.
I don't see why dropping a sigil should cancel it. If you're doing something that tricksey you can drop the sigil before hand.
I feel like these wand of wonder portals need to work in much the same way as crystalism portals used to work in Achaea (They probably still work that way, I haven't seen one used in years, though, having not played it)
To elaborate - make the portals not be instantaneous, but have a "portal begins to open" message, then another message for "portal opens" some 4-6 seconds later, giving the victi.... errr, target the chance to drop a monolith sigil to cancel the portal before it happens.
I don't see why dropping a sigil should cancel it. If you're doing something that tricksey you can drop the sigil before hand.
So there is a warning message, akin to teleport. Ideally, the person casting the portal should show up on aethersight, too.
EDIT: Additionally, if you move before a teleport/summon finishes, it doesn't go through. If I'm running with the Chaos hamster, I expect people trying to port to me to fail to do so.... as opposed to someone opening a portal from one end of the Basin to the other and being down my throat in a couple of seconds while I'm navigating around obstacles that the chaos hamster imposes on me.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
I feel like these wand of wonder portals need to work in much the same way as crystalism portals used to work in Achaea (They probably still work that way, I haven't seen one used in years, though, having not played it)
To elaborate - make the portals not be instantaneous, but have a "portal begins to open" message, then another message for "portal opens" some 4-6 seconds later, giving the victi.... errr, target the chance to drop a monolith sigil to cancel the portal before it happens.
I don't see why dropping a sigil should cancel it. If you're doing something that tricksey you can drop the sigil before hand.
So there is a warning message, akin to teleport. Ideally, the person casting the portal should show up on aethersight, too.
EDIT: Additionally, if you move before a teleport/summon finishes, it doesn't go through. If I'm running with the Chaos hamster, I expect people trying to port to me to fail to do so.... as opposed to someone opening a portal from one end of the Basin to the other and being down my throat in a couple of seconds while I'm navigating around obstacles that the chaos hamster imposes on me.
I didn't comment on the message parts because I didn't have a position on those.
Edit: Comment on your edit. Not sure we want to go down the route of changing things for an event. That said, if the admin think it is a problem, I'd rather see certain things turned off for events if needed. The admin could code things so that you can't portal to someone holding the hamster. It being all chaotic and stuff.
I didn't comment on the message parts because I didn't have a position on those.
So what you're saying is you want the portal from the wand to not be cancelled by monolith. You do realize that means the Chaos/Final Ascension challenges being made ridiculous by this free promo, right?
EDIT: For the record, it -is- cancelled by monolith now. I'm asking for a delay to be added to the portal so people can drop monos if they don't have one and see a baddie porting in.
EDIT2: Any teleportation ability not being stopped by monolith will bring guild hall invasions and similar. Catch a newbie unaware in a guild hall, even if they have a monolith, they're screwed and letting enemies in? No, thanks.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
I didn't comment on the message parts because I didn't have a position on those.
So what you're saying is you want the portal from the wand to not be cancelled by monolith. You do realize that means the Chaos/Final Ascension challenges being made ridiculous by this free promo, right?
EDIT: For the record, it -is- cancelled by monolith now. I'm asking for a delay to be added to the portal so people can drop monos if they don't have one and see a baddie porting in.
EDIT2: Any teleportation ability not being stopped by monolith will bring guild hall invasions and similar. Catch a newbie unaware in a guild hall, even if they have a monolith, they're screwed and letting enemies in? No, thanks.
I'm saying not to cancel it if it is 'in progress'. As in 'not cancel', but not as in 'not prevent'.
Make it instant if cast on someone who has you on their ally list, delayed if not. Therefore, you can have a combat application on it if you lust someone, so Steingrim is happy, and you have a delay to drop a mono so people don't get instagibbed. Everyone's happy. Yay.
Even with limits, wondercure is probably a bit much if it cures everything.
I have been told prone can stop it (waiting on clarification of sprawled or any prone), but this still means any combo based guilds that don't naturally prone (aeoners for instance) won't be able to stop a wondercure. If this cures wounds it also lets you readily undo all wounding.
Can we balance this so it is still useful for say, bashing, and make it cost like 8 power or something to offset the huge advantage it provides in...... everything? A simple limiter of time is not really on par. Refresh me is considered powerful and it only really refreshes hme, not even removing things that are going to kill you.
I am okay with wonderwand, but I dislike that every time we add an arty it pushes up the levels for PvP.
I am okay with wonderwand, but I dislike that every time we add an arty it pushes up the levels for PvP.
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I totally understand your concerns, but given that some people spent real money to get 2000 credits to get the wonderwand, I would argue (and hope) that any and all nerfing would be for future products and not the wonderwand itself.
I am okay with wonderwand, but I dislike that every time we add an arty it pushes up the levels for PvP.
I totally understand your concerns, but given that some people spent real money to get 2000 credits to get the wonderwand, I would argue (and hope) that any and all nerfing
would be for future products and not the wonderwand itself.
I spent real money getting 2000 credits to get a wonderwand and I completely agree with what @Malarious is saying on top of the suggestion I made for portals.
EDIT: Repairwork to block quotes.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Comments
Thus adding more reason to keep spending.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
To elaborate - make the portals not be instantaneous, but have a "portal begins to open" message, then another message for "portal opens" some 4-6 seconds later, giving the victi.... errr, target the chance to drop a monolith sigil to cancel the portal before it happens.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
EDIT: And which character would it go to? My Elite is linked to a character I haven't played in the past year+
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Estarra the Eternal says, "Give Shevat the floor please."
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
EDIT: Additionally, if you move before a teleport/summon finishes, it doesn't go through. If I'm running with the Chaos hamster, I expect people trying to port to me to fail to do so.... as opposed to someone opening a portal from one end of the Basin to the other and being down my throat in a couple of seconds while I'm navigating around obstacles that the chaos hamster imposes on me.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Edit: Comment on your edit. Not sure we want to go down the route of changing things for an event. That said, if the admin think it is a problem, I'd rather see certain things turned off for events if needed. The admin could code things so that you can't portal to someone holding the hamster. It being all chaotic and stuff.
EDIT: For the record, it -is- cancelled by monolith now. I'm asking for a delay to be added to the portal so people can drop monos if they don't have one and see a baddie porting in.
EDIT2: Any teleportation ability not being stopped by monolith will bring guild hall invasions and similar. Catch a newbie unaware in a guild hall, even if they have a monolith, they're screwed and letting enemies in? No, thanks.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
~~~~~~~~
I totally understand your concerns, but given that some people spent real money to get 2000 credits to get the wonderwand, I would argue (and hope) that any and all nerfing would be for future products and not the wonderwand itself.
EDIT: Repairwork to block quotes.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.