Yeah, I would like to say there is nothing apparently detrimental to the threads that should raise alarms. You remove them because you find them aesthetically displeasing (or are paranoid which is fair enough).
I'm finding this to be a perfectly pleasant daily quest so far. I also do want to say, I've always found that daily quests like these, story related or not, always delight me (even if they sometimes get aggravating in execution for so long). So for the last few months, having back to back daily quests has made me really happy. They're obviously building to a story, and having something in that regard is good - keeps me interested in that year's arc, and able to catch up easier if I miss something. It's a bit of a bummer knowing OOCly that whatever's happening won't have any sort of resolution for a month, but still. So thanks to @Estarra and the other admin for doing things like this.
The purpose of writing is to inflate weak ideas, obscure pure reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog!
Yeah, I would like to say there is nothing apparently detrimental to the threads that should raise alarms. You remove them because you find them aesthetically displeasing (or are paranoid which is fair enough).
Given how rare it is for seemingly-benign Basin-wide phenomena to actually be benign, it is entirely reasonable for the presence of the threads themselves to raise alarms. "Don't mind that strange person who just wandered in to crash on your couch and keeps inviting more friends over to sleep on the floor because really, they haven't done anything yet, even though the last twelve times this happened they tried to burn the place down" isn't actually an argument against alarm.
That said, I think the tweaks to make it possible to keep the cities/forests cleared of the threads make it just the right level of alarm. You can be alarmed and diligent without having to either give up an entire month of everything else you enjoy doing in the game or give up caring about the event.
I also like the monthly challenges when I can take part in them. They keep me engaged, and they're usually fun little tasks to work for. I'm super goal oriented, so having a little thing I can check off every day when I log in feels good, especially if my other in-game activities are all bigger projects that take more time to feel rewarded for.
Bit of a typo in the OOC message that comes after beating the tangle.
[OOC]: You given beaten back enough threads to qualify for the daily quest today! Come back tomorrow to complete the quest again! See QUESTEVENT for your quest status for July.
Yeah, I would like to say there is nothing apparently detrimental to the threads that should raise alarms. You remove them because you find them aesthetically displeasing (or are paranoid which is fair enough).
Not that it's a big deal, but don't they knock you off balance when you walk through them?
Next thing you know, they're passively entangling you, then they show up at your door asking your daughter to hang out, then nine irl days later you've got little threadlings running around your house and a deadbeat would-be son in law that won't tie the knot.
I'm a-frayed of this happening.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Looks like they act like cows/sheep. Paine chance when you enter to stall balance. Wonder if the butcher harness works on them...
0
EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
The hubs also explode and try to kill you when you kill them, don't they?
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
They explode as they die, yes. They deal ~8.5k damage or so against middling resists, so don't be in a room with one that's going down if you can't survive that. With a few buffs I survive it pretty okay, with about 1k hp left. Using something like puppy collection makes it very survivable.
I officially hate every part of this. ESPECIALLY the smarmy little encouragements toward teamwork.
That isn't particularly constructive.
It's demesne breaking. On multiple demesnes. It's incredibly slow. It's boring. There are avenues that you would be able to attack on a demesne that you can't with the threads. It can span hundreds of rooms. They can APPARENTLY spread into places that aren't always open. There's no way to prevent the threads from moving back into a room you just cleared. So essentially, it's a giant demesne where you can't break the center, can't kill the mage, and the mage gets to expand in any direction at random without limit.
I'm Lucidian. If I don't get pedantic every so often, I might explode.
I officially hate every part of this. ESPECIALLY the smarmy little encouragements toward teamwork.
That isn't particularly constructive.
It's demesne breaking. On multiple demesnes. It's incredibly slow. It's boring. There are avenues that you would be able to attack on a demesne that you can't with the threads. It can span hundreds of rooms. They can APPARENTLY spread into places that aren't always open. There's no way to prevent the threads from moving back into a room you just cleared. So essentially, it's a giant demesne where you can't break the center, can't kill the mage, and the mage gets to expand in any direction at random without limit.
I officially hate every part of this. ESPECIALLY the smarmy little encouragements toward teamwork.
That isn't particularly constructive.
It's demesne breaking. On multiple demesnes. It's incredibly slow. It's boring. There are avenues that you would be able to attack on a demesne that you can't with the threads. It can span hundreds of rooms. They can APPARENTLY spread into places that aren't always open. There's no way to prevent the threads from moving back into a room you just cleared. So essentially, it's a giant demesne where you can't break the center, can't kill the mage, and the mage gets to expand in any direction at random without limit.
i would love to meet this mage to teach me how to spread the demesne throughout the basin. plz call me, anonymous mage?
I think my only real remaining issue is that having two sinker nets that're in contact with each other makes it damn near impossible to tell which threads belong to which, which makes finding endpoints hard. Maybe give each sinker a random flavor out of four which all its threads inherit? Wouldn't eliminate the problem entirely, but would cut it down a lot.
I think my only real remaining issue is that having two sinker nets that're in contact with each other makes it damn near impossible to tell which threads belong to which, which makes finding endpoints hard. Maybe give each sinker a random flavor out of four which all its threads inherit? Wouldn't eliminate the problem entirely, but would cut it down a lot.
threads act similar to demense, kalnid. you have to find edge. but if there is no edge, then the rest of rooms of threads are vulenerable. so for example, if threads happen to come to a full circle, then every single room is vulernable unless it found a edge room to spread to. basically, it's a spreading demesne
...where A and B are sinkers; a are threads spread by A and b are threads spread by B.
You can break [-2, 2] (top left) in accordance with the principle you describe, but you can't break [2, 2] (top right) despite both looking outwardly identical. This is because unlike top left, top right is a line rather than a loop, even if it looks like a line. You can do the same thing with an actual meld, but there you can PERCEIVE to see which room belongs to which melder. Here, you just have to guess.
Yeah, I would like to say there is nothing apparently detrimental to the threads that should raise alarms. You remove them because you find them aesthetically displeasing (or are paranoid which is fair enough).
Comments
[OOC]: You given beaten back enough threads to qualify for the daily quest
today! Come back tomorrow to complete the quest again! See QUESTEVENT for your
quest status for July.
Next thing you know, they're passively entangling you, then they show up at your door asking your daughter to hang out, then nine irl days later you've got little threadlings running around your house and a deadbeat would-be son in law that won't tie the knot.
I'm a-frayed of this happening.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
...where A and B are sinkers; a are threads spread by A and b are threads spread by B.
You can break [-2, 2] (top left) in accordance with the principle you describe, but you can't break [2, 2] (top right) despite both looking outwardly identical. This is because unlike top left, top right is a line rather than a loop, even if it looks like a line. You can do the same thing with an actual meld, but there you can PERCEIVE to see which room belongs to which melder. Here, you just have to guess.