As many of you may know, we have been working on a new intro for newbies to pair with the Remembrance Pools. This new intro is now active! Alas, this also means that you can no longer visit newbie areas if you are not a newbie.
Basically, the newbie goes through the House of the Moirae for a very simple walkthrough quest to familiarize the newbie with some very basic commands. Our hope is that this is no more than a 5-10 minute intro before the newbie goes into live game.
After that, you are sent to the Gardens of the Moirae surrounded by magical pools. You can type POOLS (or PORTALS still work) to get back to the gardens while a newbie. There, you will find the Pools of Remembrance in addition to pools to your city and collegium. The portals to Newton Caverns still exist as well.
Rather than the genie lamp, newbies will have TASKS to perform in order to help them learn about Lusternia and how to get around. Performing tasks gives awards, so newbies should be encouraged to do them. Also, this is where newbies will select race, class and guild. They won't be forced to make these selections right away; rather, they can take their time to figure out what exactly they want to do.
Please give us your feedback!
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Had a player who could not figure out how to get out of some pool and was at The Garden of the Moirae.
The place has a perm mono it seems (wish you'd have another line for those. Sucks to spend the effort trying to get the mono removed only to find out it can't be). Couldn't even get them out by pyramid as it not on prime.
Maybe have an item at the portal of fate that we can get and send to them that only works from within?
So we finally get the person out and within two minutes they drown.
Rezz them. Two minutes later they log out. Suspect they won't be back.
Probably should also be HELP files for these quests.
However, I spent over half an hour reporting bugs and typos, from the trivial to one game breaking issue. There didn't seem to be a room without spelling and grammar errors, awkwardness, or contradictions (eg, Lachesis is standing and sitting at the same time). I also reported a serious bug where I wasn't able to progress at all in the newbie intro because the room in which Lachesis was located was still somehow coded as a room in the progress of being created, not a finished room, and thus prevented me from interacting with Lachesis in any way. In the very first room I found myself in, Clotho and two items appeared in duplicate and two Clothos answered my question at once.
Was this intro tested? Is it still under construction? Since I logged out and restarted with a new char, this seems to be what true newbies are encountering currently.
If that's true, I would definitely highly recommend bringing a lot more mortal reviewers on board, because this is not a finished (or functional) product. Usually I don't care for small spelling and grammar errors, but this is the very first thing people will see. It's a lovingly crafted intro and cleverly designed, up until the part where I couldn't continue. Anything that newbies are going to play through should be tested a lot more rigorously than this appears to have been. I just spent half an hour, that's not a large amount of time to invest in troubleshooting.
Who knows, maybe it's just my computer or server being super weird. I used the character Blergh in Google Chrome on a Mac.
What I liked A LOT, among other great things, was that the default now is verbose desc. If that's unintentional, PLEASE please please keep it that way anyway. For a newbie it's so important to see that every room has a distinct description. That's a big, unique selling point for Lusty.
The very beginning was a bit wonky.
https://ghostbin.com/paste/d2v3k
I might suggest that when you first show up to Lachesis, you get some sort of prompt about your belly grumbling or something. There's no actual reason why I would ask this question aside from being prompted. It might also be a good idea to explain about how you need to eat regularly.
When you get the clothes from the wardrobe, it might not be a bad idea to urge newbies to probe the wardrobe. This will not only award them the PROBE task, but explain how to know what's inside a container.
The following was rather clever
The rats were a simple but elegant way to show people how to bash, but might be a good place to explain your prompt, and perhaps prior to this, giving the newbie some vials and teaching them Curing.
When I showed up at the Pools, I noticed that my inventory was a bit threadbare. Not sure if working on certain things gives me the starter items or not. I ended up with only the clothes on my back, 27 gold from one of the rats, and this...well, according to Lachesis, it's a "large brass key".
A couple of things to consider:
If there is a waterwalking enchantment, maybe a HINT along the lines of: You're likely to drown, RUB WATERWALK.
I suspect the actual problem is that they probably tried to path somewhere and drown.
What about a more soothing death for newbies? Shorter until they're maybe level 30 and with an explanation by one of the Fates that death isn't necessarily a bad thing? Hell, maybe even give them a kiss on the forehead and an hour health buff? Sure some will game it, but not like it unbalances anything.
This time I was able to play through the entire intro. Atropos's basement was so cool! Thank you so much for bringing journals back. Also, I'm super excited about the new pools system, whereby newbies actually get dropped off in a place they can navigate much more easily.
Some thoughts for improvement:
I appreciate that Lusternia is underresourced, with a ton of volunteers, but almost all the typos could have been prevented by running spell check once. I copy pasted some of the typos into Pages and Word, and both apps marked them wrong. So I would highly recommend that at least one writer/reviewer be responsible for doing that before text that newbies will see gets published. I love text games, but if I were to see a lot of basic typos in the intro of a game I just joined, it would be a big turnoff even when the lore is incredible. Which it definitely is here!
Do you think there could be a mechanic where, in between finishing Atropos's quests and popping up in the POOLS/PORTALS, you step through the Portal of Fate?
Eg instead of Atropos spiriting you away to the POOLS/PORTALS directly, she takes you to the Portal and you step through it (OUT or ENTER PORTAL), whereupon you emerge on the other side in the POOLS/PORTALS? I think that might also help clarify that the intro has officially ended and you're out in the world. It would also teach the ENTER PORTAL command, which comes in handy later in Newton Caverns and many other quests.
Stumbling Blocks for Real Newbies:
- The aquamancers on Nyalia have a cold attack that does shivering/frozen and leads to distruption. They are the only ones that give afflictions, and there's no hints for how to deal with it.
- When you GIVE SWORD TO CENTAUR to give her the glass sword, the first sword given away is the claymore in your hands. She gives it back to you, but there's no hint that you need to wield it again, which a new player wouldn't know about because they didn't need to wield it the first time.
- After leaving the House of the Moirae, new players still receive the message "You currently have HINTS ON, which will give you helpful hints in the Newton Cavern area, the first place you should adventure. You can get there by typing NEWTON. You also have access to the portals. See HELP PORTALS." This should instead refer to the Pools.
- The final engine puzzle for both sides reset on me after 3-4 tries. Not that I couldn't complete it, but that the answer appears to have changed mid-set because the same sequence gave me different results.
- At no point does it actually explain the TASKS commands or the ACHIEVEMENTS commands. The hints are really good at walking you through a sequence of them, but they don't cover things like LOOK, SCORE, etc.
- Gorgogs are incredibly hard to influence. I had to use both sandalwood oil and a wetfold to succeed with just begging. This is too much for a newbie to need in an intro quest.
- The vials/enchantments/herbs just appear in the inventory without any explanation of how to use them, and at least healing and bromides are needed to complete the Pools of Remembrance. I'd suggest either an NPC or hints that walk people through sipping health/mana/bromides and the need to wear the rings and rub the enchantments (and possibly explain what they do).
- The Pool to the collegium, at least for both Serenwilde and Glomdoring, dumps you in a room with no one in it that's a fair ways away from the NPCs who are designed to explain the collegium tasks (Shilo and Grutina, respectively). The Pool should drop them off with the collegium guide so they know what to do.
Quality of Life Recommendations (not as urgent as the ones above, but I think these would definitely improve the experience):- The Pools quests require plenty of sipping of health and bromides. There's no reason to put newbies to the extra work when we have autocuring. The first time the relevant NPC gives someone a quest to kill either farmers or zombies, they could offer to teach the player up to autocuring to help with this. If you want to keep it optional, give a dialogue branch that accepts or says something like, "I think I can handle it."
- It would be great if TASK COLLEGIUM had a reference to CGHELP INDEX and a reminder that you can access the collegium through POOLS/PORTALS.
- I agree that it would make more sense to have PROBE WARDROBE in the get clothes prompts, or possibly to find the journal on the bookshelf to get people used to that part of questing.
- New players can completely skip the food part in the House of the Moirae. Is this deliberate?
- Status should be added to the About Your Character tasks
- For the final puzzle on the clear pool side of the quest, the engine fizzles if the key is in the wrong location and gives a white light if the key is the wrong one to use. Since gold light means correct key in the correct spot, it seems really backwards to me that it's white light, and not the fizzle, that means a wrong key altogether.
Long Term Improvements:I'm getting spammed about this thing. I don't know how to get there. Halp?
Is it possible to get there using Newton Pale Ale?
For potions could have both the npc's for murky/clear in 3rd area add dialogue when they send us off to influence saying to remember to make sure we probe our VIALS and take a SIP of the one filled with BROMIDE to restore our ego's. Though I'm not sure if the murky side influences in the same area or not, I haven't tried it.
1. At no point am I being told to chose a class or even how I should pick a class. I think the collegium landing mob should tell us how to do that as well as give some background. Or just remove the collegium influence quest (you do that in the pools now anyway) and have that teacher instruct you on classes.
2. You might want to get people to learn up to autocuring somewhere near the end (or at the collegium healing teacher). would also be a nice introduction to the learn command.
3. Why am I human after the pools? Please remind us about races somewhere.
I'd like to hear your perspective, since I liked that change. I remember when I was starting out I would spend literal hours paralyzed at my desk while choosing from Lusternia's 50 million races/classes for each new char. It's a beautiful, brilliant, nuanced world but it can be intimidating. A more organic process, with more room for experimentation, might be nice.
I'm in the process of suggesting a ritual in one of my Glom guilds where we'd stage a ceremonial event for someone who has made final race/class choices to step through the Portal again (or something more closely Glom-related). Developing initiation rites like that would be really cool imo and give newbies something to strive for. What do you think?