Arkh
Arkh
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- Arkh
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Comments
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Hope there's at least a bit of roleplay mechanism as to why credits suddenly rain from the sky. :)
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If the dingbat:credit ratio is 2:1, then 3k dingbats is just 1.5k credits.
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Imperian didn't have items that generated currencies, and so the value of those currencies were easy to peg in relation to credits.
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With currency generators, though, the value of dingbats/wondergems/goop has become so fluid and so tiny that it's difficult to pin down. Taking from your example, 1 crown (mc) is 100 credits (cr), and 100 credits is 200 dingbats (db). This is true …
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Other games don't even have currency generators, I believe. Imperian's tokens and Achaea's crowns can only be obtained via monthly promotion (and thus, always have a redeemable $ value). This is what makes Lusternian currencies wholly unique.
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The value of Mayan crowns and dingbats are vastly different. There's really no equivalence. I'd place Mayan crowns to be more on par with wondergems than with dingbats (and maybe not even then, because Mayan crowns don't generate more of its own, un…
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Escrow counts artifacts, etc. at 66% (tradein value). Retirement counts them at 50%. However, there are a lot of minute intricacies (such as retirement value not counting arties won from wheel spins) that can nudge the actual discrepancy upwards.
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If Imperian Free is anything to go by, it means the admin team will be free to focus more on the game and less on the money-making. There will still be monthly promos (usually), but these will just be the old ones re-activated rather than a new slew…
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I think what @Saran is getting at is that all archetypes should have at least one clear kill route, and this is the kill route that should be made apparent. For example: (disclaimer, I haven't actually PVP'd in Lusternia in a long time) mana drain i…
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Hi! Chiming in with my biggest sadface about Lusternia: The deluge of promotional items has, I think, diluted much of the charm the game once had. When I first started out in IRE, Lusternia had the deepest and most intriguing lore and story, bar no…
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If you're going to limit "the type of person...you want to retain" then you better be content with the tiny population of Lusternia, because that mindset will certainly not attract a lot of people.
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"Losing a city" is such a morbidly huge concept in Lusternia because you have to remember: each city has its own set of classes/archetypes.
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Anyone who has a role in the very first City-Commune War.
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In Achaea, there is a raiding system called sanctions. Basically, a raiding party has to kill 6 citizens of the org they're raiding while in that org's territory to start a sanction. The benefit of this is that the defending party can choose where t…
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The problem isn't really that there is too much gold, per se. It's that there is too much gold in relation to the credits circulating the market -- and credit prices are, for all intents and purposes, the way we measure an IRE game's "economic healt…
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It can be convincingly argued that it's the player's fault, and not the game's, when your org has been the beneficiary of many of the game's questionable systems and mechanics for the past years.
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That's right, Lusternia is a game. It should be appealing to many, but for a period of many years now it has only been actually fun for an increasingly smaller handful of people. This is why players continue to depart. We have continuously felt that…
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I don't think it's right to blame players for the coder team's response time to fix questionable mechanics released into the game. This ranges from the historically broken monthly promos to the Ascension events -- in the end, if there is blame to be…
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Bound credits get he 50% cut as well, so trading in is not advisable. I believe, however, that unbound credits are rolled over with their full value.
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Ticked the 'Maybe' option because I don't plan on retiring either of my characters (not Arkh, the actual active ones) but I am spending more of my time back in another IRE game. I think I got spoiled by the sheer population size (relatively), which …
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If one of the PATH commands worked while the other didn't, that should have given everyone a enough reason to stop and ask if something might not be working as planned.
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As per the patchnote: PATH SHORTEST was changed not to work in maze-flagged rooms, like the rest of the PATH commands. This implies that the Ghani area where the final trial happened was indeed flagged as maze rooms, and therefore PATH SHORTEST…
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The defense of bug abuse, willingly or no, leaves a poor taste in my mouth and reminds me why Lusternia has taken a backseat in my interests.
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Would just like to point out that this is a really messed up stand point, especially considering the quick patch made regarding PATH SHORTEST. Bug abuse should not be something that is encouraged.
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Gaudiguch's would be a shameless variation of the Bhutanese flag New Celest, perhaps a variation of the flag of Barbados Serenwilde might take Pakistan's, sans the star Hallifax breaks thr streak of national flags with the flag of Crystal, M…
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Don't aetherships only cost like 350k? That's pretty cheap, considering that in Achaea the least expensive alternative to get away from people costs 2.5M.
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Again, the main point isn't to be available when a newbie asks a question. The point is to be visible, and so make it appear that people actually do play Lusternia.
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Achaea recently changed its gem of cloaking mechanics due to concerns that it made the game look less populated, and thus detracted from the first impression that newbies got. Achaea, the most populated of the IREs, did this. Lusternia should follo…
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http://forums.lusternia.com/discussion/471/why-no-one-plays-wiccans-a-perspective ?