Agree, bedevil needs to also be stopped by most hinders. It's pretty lame that people basically can't stop aurawarp buildup because if they hinder the healer, they'll just get bedeviled with their own strong afflictions + more aurawarp.
It's been mentioned before. I'm a big fan of the idea, but the admin are also dealing with a lot of fallout from the overhaul. I would say their plate is a little bit full at the moment to take on another radical change, but you never know!
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Hey, just a few tips! You should loudly echo when your target gets aeoned (there's a universal 3p message) and loudly echo whenever the target smokes a pipe. Will make it a lot easier to keep track of if they're aeoned. With that in…
Yeah, I agree. I have nothing against tweaking up some instakill conditions if it turns out monks can't kill 1v1 after you nerf their ludicrous damage.
The two issues shouldn't be conflated though. Monks are doing more damage than th…
1v1 is the situation where damage spam attrition is the least outrageous. In the more relevant group combat, it gets instantly out of hand, which is why it's a bad mechanic.
Wanting consensus from monk envoys to nerf their own damage is clearly not going to work. It only takes one monk with their head up their ass to grind the whole process to a halt.
It appears that there is more than one, based on 'somethi…
I think you'd need to add some other ways to regen empathy then if strict empathy management became necessary. Otherwise you'll end up always stuck at 0 empathy 1v1 with no flexibility.
It's a cool direction to go, and I'd have fun with i…
I think the aurawarp mechanic is pretty good as is, and that healing is a really nicely designed skillset. The main problem I see is that it's really hard to actively do anything to stop the aurawarp buildup, and running …
Bedevil needs to be stopped by prone/anything that puts a p in your prompt. As it is you can keep up constant aurawarp pressure with bedevil any time you're hindered and the opponent basically can't do anything whatsoever to stop you.
I'm wary to give it a power cost since flay/bendaura ends up being fairly power intensive. Personally I'd like to see it get toned down, perhaps simply make it cure 1 aff and give one aff + some aurawarp.
Oh, hmm, I didn't realize that since I was just using stratagems. Yeah, bug it.
Constructively, what other balancing measures for bedevil can we think of? I personally really like the idea of giving your affs to the target, but if it cu…
Yeah I think bedevil has some issues that are especially evident 1v1. The fact that I can transfer vessels back over to you faster than you can give them to me is pretty lol though (and needs to be fixed one way or another)
@Veyils according to the log it looks like bedevil works when paralysed, but not when blind. After re-reading the AB files I think the intention is that nothing w…
I think it'd be a more interesting skill if it didn't cure the affs but did transfer them. That would allow it to be powerful offensively without being so OP defensively. Alternately, the cure/afflict rate could be controlled by empathy.